Heskan Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'6" and muscular, this western man has a large green mantle and cape that has been intricately interwoven into his pastel robe. He has done his best to style his copper crest to look like a famous performer. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born in the west. Heskan was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Heskan decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable; and wishes to resurrect an old love
Ideals: Athletic, Optimist. Bonds: In love, Immigrant, Criminal record. Occupation: Courier
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Celestial, Gnoll, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: Just what you see.
Trynnicus Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He usually wears his green robe and has his trident always slung over his shoulder. His long rusty crest is drawn into a two foot long braid. He has several tiny sapphire earrings on each ear.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A true patriot, Trynnicus would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Athletic, Gifted. Bonds: Rich, Military, Slave. Occupation: Slave Trader
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 160 gp.
Howard Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and carries quarterstaffs. He wears his silver hair up. He wears round tiny glasses practically rammed into his face.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Howard was raised in a hard working conservative environment. He found a children's book about a Halfling Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He inherited the family business which he has now maintained for 5 years.
Motivation: Expand his business; and sabotage a competitor
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Job, Adventurer. Occupation: Servant
Voice: Eastern European accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 6 (-2) | 10 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 70 gp. 1 Chain shirt.
Trynnicus Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a worn and beaten armor. His rusty crest is lengthy. His red eyes are passionate and lively.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to loving parents in a slum to the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Disciplined. Flaws: Impulsive. Bonds: Poor, Family. Occupation: Priest
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp.
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