Baern Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: This man prefers to wear brown clothing when he does not wear armor. He is muscular with a powerful set of arms. His hair is long and auburn with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. His half smiles and amber eyes are beguiling and draw you in.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Sold as a small child to a slaver, Baern was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered music. Now he works as a music tutor during his time off.
Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his sister
Ideals: Gifted, Logical, Artistic. Bonds: Attractive, Mentor, Family. Occupation: Ruler
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp. White pearl (130 gp). 1 Masterwork Common Ranged Weapon.
Veloptima Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. She sports silver long hair. This green eyed westerner is not easily forgotten.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Her job bores her to no end. She has decided to make it more interesting.
History: She was born blind and as such lacked many opportunities for work. She worked as a nervous Fletcher and found it very stressful. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Expand her business; and to be a doctor again
Flaws: Ugly, Disease. Bonds: Adventurer, Criminal record, Job. Occupation: Fletcher
Voice: Speaks in third person
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 17 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee -2 / 1d6-4, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp. Hematite (6 gp). Citrine (30 gp). Deep blue spinel (600 gp).
Diggory Graeme, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a grey wide-brimmed hat and grey clothes. His hair is red, silky, and of moderate length. He wears large thick round spectacles.
Personality: Diggory wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... Energy wise he seems alert and responsive.
History: Diggory was born with his mother's beautiful face. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Marry his brother to traveling adventurers; and to end his boredom
Ideals: Disciplined, Professionalism, Gifted. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Courier
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 2)
Armor Class 8
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 14 (+2) | 4 (-3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 350 gp. 3 Holy water.
Halimath Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. His red hair is slicked back into a classic pompadour. He has several tiny sapphire earrings on each ear.
Personality: His tongue was cut out and he uses sign language. He also has developed a complete distrust of the Shoemaker profession.
History: He was raised in a island tribe. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Halimath's homeland. Halimath decided to take the middle way and become a bodyguard. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is unsatisfied with his job.
Ideals: Fighting. Flaws: Disease. Bonds: Rich, Job, Nature, Immigrant. Occupation: Hunter
Voice: Raspy
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 6 (-2) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Ignan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 140 gp.
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Their contribution stands as a beacon of hope for all adventurers!
