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NPC Generator

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Advanced [show]


Dean Hale, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear grey clothing when he does not wear armor. His black hair is kept up in a ponytail inside a Stetson hat. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a bit of a xeno-phobe, disliking non-Humans.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To unite with his brother; and marry his brother to traveling adventurers

Ideals: Disciplined, Persistence. Flaws: Racist. Bonds: Attractive, Immigrant, Family. Occupation: Beggar

Voice: Thin and wheezing

Attributes [hide]

Dean Hale, Male Human Warrior 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 6 (-2)11 (+0) 8 (-1)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp.


Social Check DCs


Everard Eastoft, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. His hair, while still mostly blonde, has prominent grey streaks. His ears are large.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born blind and as such lacked many opportunities for work. He was taken from his home at a very young age. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and he is content

Flaws: Ugly, Mundane, Disease. Bonds: Job, Slave. Occupation: Adventurer

Voice: Old Prospector

Attributes [hide]

Everard Eastoft, Male Human Fighter 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)10 (+0) 7 (-2)15 (+2)
Skills History +2, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 6000 cp. Peridot (80 gp).


Social Check DCs


Smoking Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt, and sports empty pouches on his belt. He has done his best to style his black fur to look like a famous performer. His copper eyes are passionate and lively.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Impeccable, Entrepeneur. Bonds: Immigrant, Adventurer, Family. Occupation: Priest

Voice: Jamaican accent

Attributes [hide]

Smoking Grass, Male Tabaxi Ranger 1
Medium (6'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)15 (+2) 14 (+2)7 (-2)
Skills Animal Handling +4, Intimidation +0
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 sp.


Social Check DCs


Igden Dunben, Male Gnome [Permalink]

Personal [hide]

Description: 3'6" and lanky with angular features, he is an attractive figure. He wears a tan coat over a green low-cut shirt, and a deerstalker hat upon his head. He wears his chestnut hair up. He has gleaming, smiling green eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Igden reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Impulsive. Bonds: Attractive, Military. Occupation: Barrister

Voice: Mumbles to self between sentences

Attributes [hide]

Igden Dunben, Male Gnome Ranger 2
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)8 (-1) 6 (-2)13 (+1)
Skills Stealth +4, Survival +0
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 240 gp.


Social Check DCs

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