Dreali Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a faded coat and loose pants complete with wide-brimmed hat. He wears a colorful flower in his chestnut hair. His eyes are brown.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He misses his home and complains about the freezing weather, even in summer.
History: Dreali was born in the east. At a young age he loved to build and create. Dreali was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Actor. He left for the east, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world
Ideals: Persistence, Fighting. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Actor
Voice: Russian accent
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 5 (-3) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 60 gp. Zircon (40 gp). 1 Masterwork Uncommon Weapon.
Bethrynna Teinithra, Female Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'0", this woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her auburn hair is heavily combed to the right. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Eccentric and domineering, Bethrynna will drive conversation. She is a ruthless business woman, a trait she acquired from her father.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Over the years she perfected her riding and shooting skills. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's looking for her big break; and she wants nothing more than to rejoin the army
Ideals: Extrovert, Entrepeneur. Bonds: Adventurer, Military, Nature. Occupation: Stableman
Voice: American accent
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 7 (-2) | 16 (+3) | 7 (-2) | 4 (-3) |
Senses Passive Perception 8
Languages Common, Elven, Gnome, Gnoll, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Banded mail.
Ulla Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: This malnourished woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her black hair is lengthy and is close to two feet long. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Ulla studied abroad. In her 18th year, her parents were killed by a illithids raid, leaving Ulla alone in the world. After a stint in an orphanage, she was adopted. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She has a rivalry with the Church that dominates her actions; and revenge
Ideals: Gifted, Entrepeneur. Bonds: Poor, Attractive, Enemies, Religious. Occupation: Butcher
Voice: Sore throat, cough
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 14 (+2) | 5 (-3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 sp. Azurite (13 gp). 1 Masterwork Common Melee.
Gilthur Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is still thick. His fierce blue eyes like to dwell on things.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Gilthur liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Someone believes him a fraud; and gnomish compassion
Flaws: Racist, Antagonistic. Bonds: Immigrant, Enemies, Nature. Occupation: Locksmith
Voice: Low and grunting
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 80 gp. 4 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!
