Harvest Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her long red fur is drawn into a two foot long braid. Her eyes are green and beady.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born to loving parents in a slum to the north. From there she went from mercenary job to mercenary job. She is searching for what she claims is her rightful reward.
Motivation: She has passion for adventuring and risk.
Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Adventurer. Occupation: Stylist
Voice: Spits and sputters
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 8 (-1) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp. Banded agate (7 gp).
Altho Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of hammers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears his chestnut hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Jeweler arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He now spends his time doing works of charity.
Motivation: Retire the richest man in the west.
Ideals: Fighting, Optimist, Philantrophist, Entrepeneur. Flaws: Insane. Bonds: Rich. Occupation: Jeweler
Voice: Ums and uhs a lot
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 8 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 200 sp. Chrysoberyl (80 gp). Jet (80 gp). Deep green spinel (80 gp).
Zepar Love, Male Tiefling [Permalink]
Personal [hide]
Description: He wears professional attire. He is bristling with hidden weapons, mostly longbows and tridents. His long silver hair is drawn into a two foot long braid. His fierce black eyes like to dwell on things.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: The child of northern immigrants he idolized his father. Zepar was born on a far northern plains where he grew up under the tutelage of his father, an expert Actor. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Joker, Philantrophist. Bonds: Attractive, Criminal record, Immigrant. Occupation: Actor
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Ielenia Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Elf, and stands approximately 4'9". She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and her gloved hand is found clutching a warhammer. She wears her golden hair up in a very large beehive style do. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Energy wise she seems alert and responsive.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Ielenia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. During her travels, Ielenia and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ielenia discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Ielenia fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Professionalism. Flaws: Insane, Shy, Disease. Bonds: Rich, Adventurer. Occupation: Miller
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 5 (-3) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Iolite (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!