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NPC Generator

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Advanced [show]


Oskar Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. His blonde hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Sold as a small child to a slaver, Oskar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He has never given up on his singing dream.

Motivation: A strong sense of loyalty to Halfling people; and he has comitted a past crime that haunts him to this day

Ideals: Artistic, Philantrophist. Flaws: Racist. Bonds: Mentor, Criminal record. Occupation: Spice Merchant

Voice: Posh accent

Attributes [hide]

Oskar Thrahak, Male Dwarf Cleric 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, History +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 20 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Uraim Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. He is physically well-built. His golden hair is braided into rings. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of illithids once and for all.

History: He is a Doppelganger in disguise. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and he wants revenge against illithids

Flaws: Addict. Bonds: Job, Enemies, Adventurer, Immigrant. Occupation: Brewer

Voice: German accent

Attributes [hide]

Uraim Brazzik, Male Dwarf Aristocrat 1
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)16 (+3) 12 (+1)12 (+1)
Skills Perception +3, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Elven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: Just what you see.


Social Check DCs


Tawar Sherwood, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is light but she possesses many grey ritualistic tattoos. She wears a simple burlap shirt and baggy pants. She conceals her quarterstaff with her veritable burlap sack of a shirt. She has shaved her head bald. She has a tattooed face.

Personality: Her tongue was cut out and she uses sign language. She has all her life been fascinated with dancing.

History: Gifted from a young age, Tawar studied abroad. After coming to the age of reason, Tawar took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tawar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise her children well; and to reunite with her absent mother

Ideals: Artistic, Gifted, Fighting. Flaws: Disease. Bonds: Family. Occupation: Sculptor

Voice: Soothing and warm

Attributes [hide]

Tawar Sherwood, Female Half-Orc Monk 2
Medium (6'0") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)11 (+0) 9 (-1)7 (-2)
Skills Acrobatics +2, History +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2

Possessions: 8000 cp. Hematite (5 gp). Obsidian (5 gp). Red-brown spinel (120 gp).


Social Check DCs


Merihim Hope, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy dark red stubble. He wears baggy black pantaloons and a green scarf. He has a hunchback. His dark red hair is braided into rings. His eyes are likewise red.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of a Map Maker, who enjoyed hunting, Merihim was taken on many hunting expeditions. His childhood dream was to be a Map Maker, but he was a colossal failure. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Merihim never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Joker. Flaws: Ugly. Bonds: Job, Nature, In love. Occupation: Stylist

Voice: Jamaican accent

Attributes [hide]

Merihim Hope, Male Tiefling Fighter 2
Medium (6'9") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)12 (+1) 10 (+0)11 (+0)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 370 gp.


Social Check DCs

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