Skirt Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His fur is red and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is extraordinarily eccentric. He has a small toy that he constantly fidgets with.
History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Flaws: Insane, Addict. Bonds: Attractive, Military. Occupation: Spy
Voice: Slurs words
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 120 gp. Chrysoberyl (60 gp).
Barendd Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who likes to wear darkened spectacles and heavy clothing, no matter the weather, he is not a threatening figure. His hair is black and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He loves telling others what to do and how they should feel about things. He is able to fit into much smaller and tighter spaces than normal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His homeland was ravaged by war and he spent much of his life rebuilding it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Opinionated, Gifted. Flaws: Insomniac, Mundane, PTSD. Occupation: Merchant
Voice: Irish accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 13 (+1) | 10 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Jet (110 gp). Smoky quartz (30 gp). Chalcedony (30 gp). 1 Banded mail. 1 Masterwork Heavy wooden shield. 1 Half-Plate.
Vondal Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing colorful clothing, dressed as a Fisher. His hair is long and blonde with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. His thin eyebrows rest above his beady violet eyes.
Personality: Vondal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised in a desert tribe. He found a children's book about a Dwarf Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Nature, Adventurer, Job. Occupation: Fisher
Voice: Russian accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 6 (-2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 330 gp.
Korag Digby, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a white and violet handkerchief worn on his right side. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a rose on it. His black hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He served in the navy to pay for his family's outstanding loans. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and a strong sense of loyalty to dwarven people
Flaws: Fearful, Racist. Bonds: Attractive, Guardian, Rich, Military. Occupation: Cook
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 2)
Armor Class 9
Hit Points 18 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 50 pp. 1 Climber’s kit.
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