Kassoon
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NPC Generator

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Advanced [show]


Fax Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'5", this man is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has done his best to style his white crest to look like a famous performer. He has a tattooed face.

Personality: This man loves dancing and to teach people dancing more than just about anything. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Artistic. Bonds: Attractive, Nature, Adventurer, Job. Occupation: Barkeep

Voice: Hollow voice

Attributes [hide]

Fax Phrahdrandon, Male Dragonborn Rogue 1
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)13 (+1) 10 (+0)17 (+3)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Salasar Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man wears just a black suit. His clothes are grease stained in places. His rusty crest is heavily combed to the left. His eyes are red and catlike.

Personality: He snorts whenever he laughs or is feeling confident. He works hard and plays hard.

History: Salasar lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Salasar took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found.

Flaws: Hedonist. Bonds: Poor, Immigrant, Family, Nature. Occupation: Shipwright

Voice: Uses lots of figures of speech

Attributes [hide]

Salasar Ebynichtomonis, Male Dragonborn Expert 3
Medium (6'8") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 4 (-3)6 (-2) 12 (+1)11 (+0)
Skills History +0, Performance +2
Senses Passive Perception 11
Languages
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 900 sp.


Social Check DCs


Mardnab Gummen, Female Gnome [Permalink]

Personal [hide]

Description: She wears dull tan sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed monstrous two handed axe, just in case. She carries with her a set of monstrous two handed axes on her belt, each one with a aquamarine on the hilt. She has moderate length red hair. Her gray eyes dart from person to person.

Personality: A skeptical and narcissistic woman, Mardnab's first love is herself. Her second love is also herself. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She got into the Guard business at a young age. From there she went from mercenary job to mercenary job. She tends to her Guard job now, and dutifully fulfills any obligations she has.

Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality

Ideals: Fighting, Impeccable. Bonds: Slave, Job, Adventurer. Occupation: Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Mardnab Gummen, Female Gnome Sorcerer 2
Small (3'2") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)13 (+1) 9 (-1)9 (-1)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 350 gp.


Social Check DCs


Flask Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a fancy pastel suit. He is muscular with a powerful set of arms. His fur is beige and very short. He wears large thick round spectacles.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is skeptical of what others tell him and is slow to trust.

History: Flask lived on a farm with his father, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He tends to his Miller job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and to clean up the streets

Flaws: Shy. Bonds: Attractive, Job, Family, Criminal record, Guardian. Occupation: Miller

Voice: Slurs words

Attributes [hide]

Flask Of Clay, Male Tabaxi Fighter 1
Medium (5'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)13 (+1) 15 (+2)11 (+0)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 70 gp. Star rose quartz (70 gp).


Social Check DCs

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