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NPC Generator

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Advanced [show]


Aura Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man prefers to wear brown clothing when he does not wear armor. His clothes are grease stained in places. His cinnamon fur is heavily combed to the left. His copper eyes are passionate and lively.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He uses divination through singing.

History: Born in the west his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer, Job. Occupation: Armorer

Voice: Russian accent

Attributes [hide]

Aura Treat, Male Tabaxi Sorcerer 1
Medium (5'6") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 5 (-3)10 (+0) 12 (+1)10 (+0)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 50 gp.


Social Check DCs


Adrik Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'4" western man, he wears tight fitting clothing which further accentuates his frame. His silver hair, when down, is lengthy. His blue eyes are passionate and lively.

Personality: Adrik speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He would rather hide behind his crafts than deal with other people.

History: Adrik was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Attractive, Poor, Immigrant. Occupation: Miller

Voice: Middle-eastern accent

Attributes [hide]

Adrik Eversharp, Male Dwarf Aristocrat 1
Medium (4'4") Dwarf, Lawful Evil (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 12 (+1)13 (+1) 13 (+1)8 (-1)
Skills Medicine +3, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3

Possessions: 80 gp. Peridot (40 gp).


Social Check DCs


Millicent Huxley, Female Human [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. Her skin is fair and her fingers are delicate and long. She has a very tight haircut. She is baby faced.

Personality: She is overprotective of those who hire her services. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.

History: Millicent lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: Doesn't want to be a Ploughman and was forced into it by her family; and marry her sister to traveling adventurers

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Guardian, Family. Occupation: Ploughman

Voice: Hollow voice

Attributes [hide]

Millicent Huxley, Female Human Monk 1
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)6 (-2) 7 (-2)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 80 gp.


Social Check DCs


Chenna Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: This southern woman likes to wear ponchos typically of a light red in addition to tight pants. Her clothes are grease stained in places. Her black hair is still thick. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Chenna was born the youngest of three triplets. From her teen years she was always beautiful and desirable, so people have always doted on her. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To reunite with her absent mother.

Ideals: Optimist, Philantrophist. Bonds: Poor, Immigrant, Attractive, Family. Occupation: Merchant

Voice: Dutch accent

Attributes [hide]

Chenna Goodearth, Female Halfling Barbarian 2
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)13 (+1) 9 (-1)15 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1100 sp.


Social Check DCs

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