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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Alex Lindsay, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He is an epitome of beauty. His silver hair and beard is wavy and long. He is very pretty but has cold, dead eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He feeds upon the attention of others.

History: He was born to a criminal king-pin and mafia family A gifted student he started as a Miller, but he got bored and became a Knight. He inherited the family business which he has now maintained for 4 years.

Motivation: Doesn't want to be a Knight and was forced into it by his family; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Selfish. Bonds: Attractive, Criminal record, Job, Family. Occupation: Knight

Voice: Aggressive tone

Attributes [hide]

Alex Lindsay, Male Human Fighter 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)8 (-1) 5 (-3)9 (-1)
Skills Acrobatics +2, Animal Handling -1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 700 sp.


Social Check DCs


Emerald Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is generally well dressed albeit a few years behind the times. She has red fur. Her yellow eyes lackadaisically let the world flow into them.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She misses her home and complains about the freezing weather, even in summer.

History: Emerald was raised in a hard working conservative environment. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has achieved small success as a Doctor.

Motivation: She'd like to take her coworkers down a peg; and expand her business

Flaws: Antagonistic, Insane. Bonds: Attractive, Immigrant, Job. Occupation: Doctor

Voice: Pirate accent

Attributes [hide]

Emerald Grass, Female Tabaxi Wizard 2
Medium (5'1") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 9 (-1)9 (-1) 12 (+1)16 (+3)
Skills Medicine +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Jet (40 gp).


Social Check DCs


Meriele Othronus, Female Elf [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she wears a tan vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her tan boots flare out at the collars. Her red hair is cut short with large spiked bangs in the front. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Meriele took refuge in the ruined castle and found the beat up club and armor she uses now. After a long history of fighting, Meriele and her spouse have recently divorced.

Motivation: Her spouse's relatives view her with great suspicion; and to unite with her sister

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Butcher

Voice: Loud with bravado

Attributes [hide]

Meriele Othronus, Female Elf Aristocrat 1
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 6 (-2)11 (+0) 9 (-1)8 (-1)
Skills Acrobatics +4, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +1

Possessions: 600 sp.


Social Check DCs


Seven Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears skinny pants and wears a brown and pastel robe with the hood down. Her fur is orange and curly. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Seven was born the youngest of three triplets. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She left for the north, certain she would find work there.

Motivation: Marry her sister to traveling adventurers; and her relatives are trying to arrange a marriage

Ideals: Optimist, Justice. Bonds: Immigrant, Attractive, Family. Occupation: Ruler

Voice: Strong lisp

Attributes [hide]

Seven Hummingbird, Female Tabaxi Aristocrat 1
Medium (5'11") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)13 (+1) 7 (-2)13 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 300 sp.


Social Check DCs

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