Jabbie Dunben, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is slicked back into a classic pompadour. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: He was raised in a plains tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Half-Elven compassion; and he's repulsed by the pc
Flaws: Antagonistic, Racist. Bonds: Poor, Nature. Occupation: Sellsword
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 700 sp.
Solomon Gentry, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a grey poncho over his likewise colored trousers and shirt. He has a chestnut handlebar mustache and slicked back chestnut hair. He wears round tiny glasses practically rammed into his face.
Personality: He speaks before he thinks and is too direct. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: The child of a Gardener, who enjoyed hunting, Solomon was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Doesn't want to be a Performer and was forced into it by his family; and to unite with his brother
Flaws: Impulsive, Antagonistic. Bonds: Rich, Nature, Family. Occupation: Performer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 7
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 14 (+2) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Drusilia Aloro, Female Half-Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears loose pants and a collared shirt complete with sweater beneath her coat. She wears a colorful flower in her blonde hair. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and she is greedy
Bonds: Attractive, Enemies, Adventurer, Rich, Family. Occupation: Performer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 5 (-3) | 7 (-2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 20 gp.
Gale Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she very much looks the part of a Mortician. Her lavender fur is matted, messy, and big. Her blue eyes are passionate and lively.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Gale lived on a farm with her mother, near the main road leading to a nearby town. She made a point of taking high paying jobs and getting most of it up front. She tends to her Mortician job now, and dutifully fulfills any obligations she has.
Motivation: She's looking for her big break; and to be a interpreter again
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Adventurer, Family. Occupation: Mortician
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!
