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NPC Generator

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Advanced [show]


Azaki Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'8", this man dresses in yellow turtlenecks beneath a grey coat with yellow slacks. His hair is short and black. His green unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His parents moved while he was still in utero so he is the first generation to be born here. Over the years he perfected his riding and shooting skills. He became a Ploughman soon after.

Motivation: To be a Engraver again.

Flaws: Disease, Cynical. Bonds: Job, Immigrant, Nature. Occupation: Ploughman

Voice: Booming voice

Attributes [hide]

Azaki Sylvaranth, Male Half-Elf Monk 1
Medium (5'8") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)10 (+0) 11 (+0)12 (+1)
Skills Religion +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 10 pp.


Social Check DCs


Thorin Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is smooth and relatively long. He wears large thick round spectacles.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Thorin grew up listening to his father's many stories. Cursed with unlife at a very young age, Thorin has worked very hard to control his curse. He has achieved small success as a Navigator.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he wants revenge against giants

Flaws: Disease. Bonds: Job, Adventurer, Enemies. Occupation: Navigator

Voice: Dutch accent

Attributes [hide]

Thorin Daraln, Male Dwarf Rogue 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)10 (+0) 11 (+0)7 (-2)
Skills Nature +2, Persuasion +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 pp. Red spinel (60 gp).


Social Check DCs


Gomory Moral, Female Tiefling [Permalink]

Personal [hide]

Description: She tends to wear a large green jacket. Her red hair, when down, is lengthy. Her black eyes are slightly larger than normal.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Further she is a bit of a stoner and is frequently out of it.

History: Gomory was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She got away from her former life and has fallen to alcoholism.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Ideals: Joker. Flaws: Addict. Bonds: Poor, Adventurer, Job. Occupation: Actor

Voice: Scandinavian accent

Attributes [hide]

Gomory Moral, Female Tiefling Cleric 1
Medium (5'2") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 6 (-2)13 (+1) 15 (+2)13 (+1)
Skills History +3, Stealth +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 140 gp.


Social Check DCs


Ur-Edin Harley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, typically a more casual-formal manner. He keeps his long auburn hair kept up in a rat tail. His blue eyes peer out from beneath his feathered black hat.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of a Locksmith, who enjoyed hunting, Ur-Edin was taken on many hunting expeditions. Ur-Edin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Ur-Edin and his spouse have recently divorced.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Hunter

Voice: Jittery and nervous

Attributes [hide]

Ur-Edin Harley, Male Half-Orc Bard 1
Medium (5'10") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 6 (-2)8 (-1) 4 (-3)6 (-2)
Skills Animal Handling -1, Religion +1
Senses Passive Perception 7
Languages Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp. Red spinel (130 gp).


Social Check DCs

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