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NPC Generator

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Advanced [show]


Donella Umbodoben, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears blue painted combat armor at almost all times. Her hair, while still mostly chestnut, has prominent grey streaks. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Energy wise she seems alert and responsive.

History: She was born a particularly ugly child, much to the horror of her parents. A few years later when the east was not economically sound they moved to her current location. She ran away from her former home and has been making her living as a Apothecary for the past few years.

Motivation: Expand her business.

Ideals: Professionalism. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Apothecary

Voice: Timid voice

Attributes [hide]

Donella Umbodoben, Female Gnome Aristocrat 2
Small (3'2") Gnome, Neutral Good (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)7 (-2) 10 (+0)11 (+0) 13 (+1)10 (+0)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple -2

Possessions: 1 Antitoxin.


Social Check DCs


Two Llamas Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses in collared shirts and wears a proper scarf over her head. She wears her red fur up. She wears crescent spectacles with a black brim.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Two Llamas is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Two Llamas was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has set out to sabotage the competition.

Motivation: To be a Tanner again.

Bonds: Immigrant, Job, Family, Poor, Criminal record. Occupation: Stableman

Voice: Prounounces S like Z

Attributes [hide]

Two Llamas Grass, Female Tabaxi Warrior 1
Medium (6'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)14 (+2) 11 (+0)11 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 130 gp. Large well-done wool tapestry (200 gp).


Social Check DCs


Sun In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears a top hat to hide her balding. She is baby faced.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She never wears the same outfit twice, unless she absolutely has to.

History: The child of a Doctor, who enjoyed hunting, Sun was taken on many hunting expeditions. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Since then, she has sought to make the best of life.

Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety

Ideals: Optimist, Artistic. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Ploughman

Voice: Laughs frequently while speaking

Attributes [hide]

Sun In the Wind, Female Tabaxi Fighter 3
Medium (6'5") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)8 (-1) 8 (-1)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Freshwater pearl (4 gp).


Social Check DCs


Jebeddo Nackle, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male wears a robe, a symbol of death around his neck, and a sword on his belt. He is tall, broad shouldered and powerfully built. His auburn hair is lengthy and is close to two feet long. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has all his life been fascinated with singing.

History: He was born in the north, but his parents moved at a very young age to the west. A gifted student he started as a Beggar, but he got bored and became a Merchant. He has achieved small success as a Merchant.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Fighting, Passionate, Artistic. Bonds: Immigrant, Job. Occupation: Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Jebeddo Nackle, Male Gnome Paladin 1
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 15 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 20 (+5)15 (+2) 14 (+2)12 (+1)
Skills Religion +4, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 120 gp. Rose (40 gp).


Social Check DCs

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