Trym Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: She wears red robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a lance, but if one is not available she will default to her longbow. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is auburn, silky, and of moderate length. Her otherwise smooth face is marked with small tiny scars.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Merchant
Voice: Boston accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 7 (-2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 400 sp. 2 Alchemist’s fire.
Dagger Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His brown fur is heavily combed to the left. He wears an eyepatch.
Personality: Confrontational and typically high on some drug or another. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He got away from his former life and has fallen to alcoholism.
Motivation: Retire the richest man in the west.
Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Immigrant, Religious. Occupation: Animal Trainer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 8 (-1) | 8 (-1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 130 gp. 1 Masterwork Common Ranged Weapon.
Odo Conway, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears grey leather gloves, a grey jacket, and tight pants. Beneath his clothing is a huge mess of scar tissue. His white hair is greasy and uncared for. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irascible and easily irritated. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a island tribe. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and to prove his worth to the world
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Slave, Nature. Occupation: Jeweler
Voice: Whispers
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 9 (-1) | 8 (-1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 10 pp. 1 Bullseye lantern.
Zog Marleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing a tight black one piece outfit complete with pants, hood, and a cape. He wears a top hat to cover his moderate length blonde hair. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a minor phobia of water and hates getting wet.
History: Born in the east his family was never financially stable. Through the years after Zog was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Zog's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Flaws: Ugly, Depressed, Fearful, Antagonistic. Bonds: Poor. Occupation: Fletcher
Voice: Raspy
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
