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NPC Generator

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Advanced [show]


Thorpe Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'1" when asserting himself. His long white hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He invites people to come help in his community garden.

History: His father raised him in a mountain cabin. Thorpe was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker, Philantrophist. Bonds: Attractive, Nature, Religious. Occupation: Sellsword

Voice: Switch between two voices

Attributes [hide]

Thorpe Littlefoot, Male Halfling Fighter 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 11 (+0)8 (-1) 3 (-4)11 (+0)
Skills Animal Handling -2, Performance +2
Senses Passive Perception 6
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Spring Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she dresses well, typically a more casual-formal manner. She keeps her white fur in a flapper bob. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She loves telling others what to do and how they should feel about things. She is a logical person and will generally grow upset if things defy logic and science.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her father had invested heavily in several trade routes and wanted her to inherit them. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has money and likes to spend it; and she uses money and sex appeal to get what she needs

Ideals: Opinionated, Logical. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Beggar

Voice: Hollow voice

Attributes [hide]

Spring Peak, Female Tabaxi Sorcerer 1
Medium (5'6") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 4 (-3)9 (-1) 14 (+2)16 (+3)
Skills Athletics +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Khrosh Rowley, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his grey robe. He has a moderate pudge and is not very fit. His brown hair is thinning but still full. His eyes are a pleasant blue.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Khrosh took refuge in the old dungeon and found the beat up club and armor he uses now. He now owns his own business.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he feels threatened by others

Flaws: Shy, Fearful. Bonds: Nature, Job, Enemies. Occupation: Miller

Voice: Raspy

Attributes [hide]

Khrosh Rowley, Male Half-Orc Cleric 1
Medium (6'7") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)12 (+1) 11 (+0)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Malachite (9 gp).


Social Check DCs


Theodoric Sheldon, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears brown painted combat armor at almost all times. He keeps his long silver hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Miller. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Theodoric was born in the north. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Athletic, Persistence. Flaws: Impulsive. Bonds: Job. Occupation: Miller

Voice: Smooth and feminine

Attributes [hide]

Theodoric Sheldon, Male Human Adept 2
Medium (6'0") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)10 (+0) 13 (+1)11 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 240 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Darkwood Buckler.


Social Check DCs

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