Faral Selevarun, Female Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a blue collared shirt and pastel skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt, and is pretty ugly. Her hair is long and golden with streaks of red, and is pulled back with small blue clips. She wears large thick round spectacles.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Faral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is greedy; and money/treasure
Ideals: Optimist, Fighting. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Fisher
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
Possessions: 1300 sp.
Rezena Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: An older woman who wears tattered old clothes, she is not a threatening figure. Her red crest is lengthy and is close to two feet long. She is baby faced.
Personality: She is a Locksmith first and foremost. She believes firmly that knowledge should be universal. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born in a small village she learned the ways of the warrior from her father. Her father was a mechanic, and taught her how to fix just about anything. She tends to her Locksmith job now, and dutifully fulfills any obligations she has.
Motivation: To reunite with her old friends; and she wants to meet her childhood hero
Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Locksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 8 (-1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 80 gp.
Burana Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is dressed in a clean green cloak covering her clean studded leather. She has a penchant for wearing a ring with an oversized opal on her left hand. Her crest is short and blue. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After months of barely getting by, Burana managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Passionate. Flaws: Insomniac, Antagonistic. Bonds: Rich, Criminal record. Occupation: Painter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 90 gp.
Prâk Ainsley, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'3" southern man, he wears just a black suit. His silver hair is slicked back into a classic pompadour. This green eyed southerner is not easily forgotten.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Gifted from a young age, Prâk studied abroad. He found a children's book about a Half-Orc Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his absent father; and he's looking for his big break
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Adventurer, Family. Occupation: Performer
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 3 (-4) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 150 gp.
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Their contribution stands as a beacon of hope for all adventurers!
