Ghaliver Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is silver and very short. His eyes are a pleasant violet.
Personality: A deeply religious man he believes everything happens for a reason. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Ghaliver was born on a far northern island where he grew up under the tutelage of his mother, an expert Gardener. He is searching for what he claims is his rightful reward.
Motivation: His religion dominates his actions.
Flaws: Antagonistic. Bonds: Poor, Religious, Adventurer, Immigrant. Occupation: Gardener
Voice: Timid voice
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 5 (-3) | 6 (-2) |
Senses Passive Perception 7
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 800 sp.
Gunter Stanley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He dresses in brown turtlenecks beneath a tan coat with grey slacks. He wears his black hair up. His skin is flawless and his green eyes scan people very quickly.
Personality: Calm and collected, he is a well trained Apothecary. He is skeptical of what others tell him and is slow to trust.
History: The child of western immigrants he idolized his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and to reunite with his absent mother
Flaws: Shy. Bonds: Attractive, Job, Immigrant, Family. Occupation: Apothecary
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 4 (-3) | 9 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. 1 Masterwork Common Melee.
Bilbron Folkor, Male Gnome [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely blue suit with tan socks and a vest with buckled shoes. His hair is long and red with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. He wears large thick round spectacles.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bilbron took refuge in the large cave and found the beat up greatsword and armor he uses now. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Ideals: Entrepeneur. Flaws: Shy, Insane. Bonds: Criminal record, Nature. Occupation: Glassblower
Voice: pre-pubescent
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 7 (-2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp. Golden pearl (120 gp).
Two Llamas On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a custom-built plate barding that's adorned with pastel lining and desert motifs. Her fur is cut close to her head. Her eyes are yellow and catlike.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She also has developed a complete distrust of the Soapmaker profession.
History: She was born a particularly ugly child, much to the horror of her parents. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and balancing her hectic life and new mercenary responsibilities is difficult
Ideals: Joker. Flaws: Ugly. Bonds: Job, Nature. Occupation: Mercenary
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 7 (-2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp. 1 Banded mail.
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