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NPC Generator

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Advanced [show]


Scrag Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has wavy silver hair. His gray eyes are slightly larger than normal.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Scrag was raised in a hard working conservative environment. His first spouse was a Butcher, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He struck the Architect job and began his own company from there.

Motivation: His relatives are trying to arrange a marriage; and several ex partners dislike his way of doing things and want revenge

Ideals: Entrepeneur. Bonds: Enemies, Job, Family. Occupation: Architect

Voice: Boston accent

Attributes [hide]

Scrag Marlee, Male Half-Orc Monk 1
Medium (5'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)7 (-2) 7 (-2)8 (-1)
Skills Acrobatics +2, Performance +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1

Possessions: 150 gp.


Social Check DCs


Anselm Hackney, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this northern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair has been sun bleached extensively. His violet eyes have a joyful gleam in them most of the time.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He takes great joy in being the best Brewer in town.

History: He was born in the north, but his parents moved at a very young age to the east. He was an athlete and attended two major summer competitions. He never won. He inherited the family business which he has now maintained for 8 years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur, Athletic. Bonds: Attractive, Job, Immigrant. Occupation: Brewer

Voice: Tuts and clicks tongue

Attributes [hide]

Anselm Hackney, Male Human Aristocrat 2
Medium (5'1") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)12 (+1) 9 (-1)16 (+3)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 250 gp.


Social Check DCs


Kelter Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: This man tends to wear a large white jacket, and sports empty pouches on his belt. He sports a flattop hair cut. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Kelter lived on a farm with his mother, near the main road leading to a nearby town. Cursed with vampirism at a very young age, Kelter has worked very hard to control his curse. He has since lost track of the people in his past.

Motivation: He wants to meet his childhood hero; and to reunite with his absent mother

Flaws: Antagonistic, Fearful, Disease. Bonds: Family, Adventurer. Occupation: Armorer

Voice: Posh accent

Attributes [hide]

Kelter Bigheart, Male Halfling Wizard 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)14 (+2) 6 (-2)9 (-1)
Skills Athletics +1, Deception +1
Senses Passive Perception 8
Languages Common, Halfling, Sylvan, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 120 gp.


Social Check DCs


Shax Kindness, Female Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her white hair has been sun bleached extensively. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep black.

Personality: She will rave to anyone who will listen. She also hits on women, regardless of circumstances.

History: She comes from a rich eastern family. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's in love; and she's attracted to the pc

Flaws: Insane. Bonds: Has a crush, Rich, Adventurer. Occupation: Stylist

Voice: Low range voice

Attributes [hide]

Shax Kindness, Female Tiefling Adept 1
Medium (5'6") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)9 (-1) 7 (-2)7 (-2)
Skills Arcana +1, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3000 cp. Malachite (10 gp).


Social Check DCs

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