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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Arnold Cotton, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Arnold is depressed about a lot of things. He tends to be a nihilist. He also hits on women, regardless of circumstances.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To settle down with his crush; and money/treasure

Flaws: Ugly, Insane, Depressed. Bonds: Rich, Has a crush. Occupation: Assassin

Voice: Booming voice

Attributes [hide]

Arnold Cotton, Male Human Monk 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)14 (+2) 11 (+0)13 (+1)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Druidic, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 110 gp. Eye agate (6 gp).


Social Check DCs


Krimp Mori, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a robe, a symbol of the four houses of cards around his neck, and a axe on his belt. His moppish black hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are gray.

Personality: Calm and collected, he is a well trained Painter. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a plains tribe. His father took him hunting and taught him how to get in the mind of other creatures. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Fearful. Bonds: Job, Nature, In love. Occupation: Painter

Voice: Whispers

Attributes [hide]

Krimp Mori, Male Half-Orc Adept 2
Medium (6'9") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills History +2, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 60 gp.


Social Check DCs


Kansif Graeme, Female Half-Orc [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She typically wears black cloth garments or leather armor. She wears a top hat to cover her moderate length golden hair. Her face is scarred and worn.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She takes great joy in being the best Fortune-teller in town.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She worked as a nervous Fortune-teller and found it very stressful. She has set out to sabotage the competition.

Motivation: She seems to be bored by most things; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Mundane. Bonds: Job. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Kansif Graeme, Female Half-Orc Monk 1
Medium (4'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)12 (+1) 15 (+2)9 (-1)
Skills Athletics +1, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4

Possessions: 300 sp. Red spinel (90 gp).


Social Check DCs


Thamuz Liberty, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears baggy black pantaloons and a brown scarf. His silver hair is drawn into a tight pony tail with a skull scrunchie. He wears large thick round spectacles.

Personality: This man loves music and to teach people music more than just about anything. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and wants to open a new tavern

Ideals: Artistic. Flaws: Shy, Disease. Bonds: Adventurer, Job. Occupation: Map Maker

Voice: Sounds elderly

Attributes [hide]

Thamuz Liberty, Male Tiefling Wizard 1
Medium (6'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)6 (-2) 14 (+2)5 (-3)
Skills Arcana +0, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 60 gp.


Social Check DCs

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