Nora Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 2'9" and wears many layers of old clothing at all times. Her left hand appears badly burned and disfigured. She wears her hair in dreadlocks. Her otherwise smooth face is marked with small tiny scars.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: When she was but 5 years old her parents immigrated from the north. Nora was born on a far northern forest where she grew up under the tutelage of her mother, an expert Adventurer. She used her abilities to travel the world and help people.
Motivation: Wants to have a good time and be beloved; and she is unsatisfied with her job
Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Adventurer
Voice: Relaxed voice
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Halfling, Goblin, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 300 sp. Tourmaline (40 gp).
Siffress Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a kukri, but if one is not available she will default to her shortbow. Her white hair is kept up in a ponytail inside a wide-brimmed hat. Her brown unseeing eyes seem to look past you.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is obsessed with her god.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: Her religion dominates her actions.
Ideals: Persistence. Flaws: Disease. Bonds: Religious, Mentor. Occupation: Herbalist
Voice: Relaxed voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 110 gp.
Anverth Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has wavy golden hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He feeds upon the attention of others.
History: Anverth was born with his mother's beautiful face. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Anverth took refuge in the large cave and found the beat up bastard sword and armor he uses now. Being a Barrister kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Job, Attractive, Nature, Criminal record. Occupation: Barrister
Voice: Prounounces S like Z
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 160 gp.
Roger Conway, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He dresses in brown turtlenecks beneath a yellow coat with white slacks. His whole body is exceptionally muscular. With bright red hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with a lost civilization.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Flaws: Shy. Bonds: Immigrant, Attractive, Adventurer, Slave. Occupation: Navigator
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 8 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
