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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Eloise Eastaughffe, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her red hair is cut jaggedly and amateurishly. Her green eyes lackadaisically let the world flow into them.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the south to a Bowyer, Eloise learned a great deal about her father's area of expertise. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has worked as a Bowyer like her father before her.

Motivation: Wants to raise her children well.

Flaws: Ugly, Fearful. Bonds: Enemies, Job, Family. Occupation: Bowyer

Voice: Timid voice

Attributes [hide]

Eloise Eastaughffe, Female Human Warrior 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)8 (-1) 14 (+2)12 (+1)
Skills Animal Handling +4, History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: Red spinel (150 gp).


Social Check DCs


Nuraval Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. He has a long chestnut beard with little hanging trinkets. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of a Cook, who enjoyed hunting, Nuraval was taken on many hunting expeditions. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to end his boredom

Ideals: Logical. Flaws: Mundane, Impulsive. Bonds: Attractive, Nature. Occupation: Barrister

Voice: Switch between two voices

Attributes [hide]

Nuraval Hammerstone, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)9 (-1) 10 (+0)12 (+1)
Skills Acrobatics +1, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Boddynock Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue coat over a tan low-cut shirt, and a feathered hat upon his head, and he perpetually has his ceremonial dagger ready. His black hair is still thick. He tend to wears goggles to shield his eyes.

Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.

History: Boddynock was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. He got away from his former life and has fallen to alcoholism.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Poor, Religious. Occupation: Mayor

Voice: Switch between two voices

Attributes [hide]

Boddynock Gimlen, Male Gnome Commoner 1
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)5 (-3) 7 (-2)17 (+3)
Skills Animal Handling +0, Intimidation +5
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Ghâm Hayley, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. His brown hair is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Ghâm is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their son. He worked as a Actor, and he later adopted a second son.

Motivation: Doesn't want to be a Actor and was forced into it by his family; and his religion dominates his actions

Bonds: Attractive, Poor, Family, Religious, Mentor. Occupation: Actor

Voice: Speaks with squeezed throat

Attributes [hide]

Ghâm Hayley, Male Half-Orc Expert 3
Medium (6'8") Half-Orc, Chaotic Good (CR 3)
Armor Class 9
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 5 (-3)10 (+0) 7 (-2)10 (+0)
Skills Athletics +0, Insight +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +0

Possessions: Just what you see.


Social Check DCs

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