Flask Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. Her brown fur is smooth and relatively long. She has amber eyes and a pastel hat with a brown feather.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Flask was born the youngest of three triplets. Brilliant and gifted she never wanted to apply herself. She has worked as a Mayor like her father before her.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and expand her business
Ideals: Gifted. Flaws: Terse. Bonds: Family, Job, Enemies. Occupation: Mayor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 8 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 pp. Sard (80 gp).
Agatha Walpole, Female Human [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and wears a weathered and beat up set of banded mail beneath an oversized grey coat. Her skin is also unnaturally pale. Her red hair is lengthy and is close to two feet long. Her green eyes dart from person to person to random spaces in the air.
Personality: She dislikes all the random violence that takes place in the north. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Bookbinder hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A rival would like her out of the picture; and retire the richest woman in the north
Ideals: Pacifist, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Bookbinder
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 10 (+0) | 5 (-3) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
Gomory Glee, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a fancy green dress. Her hair is short and brown. Her eyes are red and she is always smoking a pipe.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Gomory is combative with any and all who dare try her patience in the slightest.
History: A powerful wizard made her what she is. When money was particularly tight she was walking through alleys when she overheard a Hunter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC; and she's attracted to the pc
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Mentor, Poor. Occupation: Hunter
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 340 gp.
Bune Passion, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She carries with her a set of halberds on her belt, each one with a sapphire on the hilt. Her chestnut hair is braided into rings. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She takes great joy in being the best Mercenary in town.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mercenary arts, while her father instructed her in etiquette, music and courtly manner. A gifted student she started as a Ploughman, but she got bored and became a Mercenary. She tends to her Mercenary job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Job, Rich. Occupation: Mercenary
Voice: Indian accent
Attributes [hide]
Medium (4'11") Tiefling, Neutral Good (CR 1)
Armor Class 7
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 14 (+2) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Ignan, Halfling
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
Possessions: 800 sp.
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