Jasmine Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses like a well dressed Barrister does. She is bald on top and has large red tufts of hair around her ears. Her hazel eyes peer out from beneath her broad white hat.
Personality: She is almost excessively polite to everyone, even when angry. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She got into the Barrister business at a young age. Like her father and her sister before her, after school she went straight into learning to become a Barrister. She ran away from her former home and has been making her living as a Barrister for the past few years.
Motivation: Further expansion of business.
Ideals: Athletic, Justice. Flaws: Ugly, Shy. Bonds: Job. Occupation: Barrister
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 14 (+2) | 16 (+3) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -2 / 1d4-4, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Cimer Faith, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is lengthy. He is very pretty but has cold, dead eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Energy wise he seems alert and responsive.
History: Sold as a small child to a slaver, Cimer was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Retire the richest man in the south.
Ideals: Entrepeneur, Professionalism. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Painter
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 2)
Armor Class 8
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 8 (-1) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Chain shirt.
Hamil Underbough, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears suspenders and red workpants. His shirt is blue, and he wears a heavy red leather apron most of the time. He has shaved his head bald. He has amber eyes and a red hat with a blue feather.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born at the edge of vast desert. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hamil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Elven people.
Ideals: Athletic, Fighting. Flaws: Racist, Antagonistic. Bonds: Nature. Occupation: Fisher
Voice: Raspy
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 9 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -2 / 1d6-4, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). 5 Acid flasks.
Mamnen Heal, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear green pants and tee shirts. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a card on it. His silver hair is lengthy and is close to two feet long. His eyes are white.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the east. A gypsy cursed him at a young age, leading to his ugly appearance. He inherited the family business which he has now maintained for 2 years.
Motivation: A need for knowledge about a nearby landmark; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Adventurer, Immigrant. Occupation: Locksmith
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
