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NPC Generator

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Advanced [show]


Vondal Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: 4'2" and lanky with angular features, he is an attractive figure. He is wearing a long, brown cloak. He wears his auburn hair up. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is calm most of the time but flees social interaction. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Vondal is combative with any and all who dare try his patience in the slightest.

History: Vondal was born with his father's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vondal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Justice, Fighting. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Shipwright

Voice: Tuts and clicks tongue

Attributes [hide]

Vondal Strakeln, Male Dwarf Expert 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)10 (+0) 13 (+1)11 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 360 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Emmeline Addington, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a brown coat over a grey low-cut shirt, and a wide-brimmed hat upon her head. Her auburn hair is unkempt and raggedy. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was born a particularly ugly child, much to the horror of her parents. In her 18th year, her parents were killed by a drow raid, leaving Emmeline alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Revenge.

Ideals: Logical. Flaws: Ugly, Addict. Bonds: Poor, Enemies. Occupation: Guard

Voice: Speaks in third person

Attributes [hide]

Emmeline Addington, Female Human Ranger 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)10 (+0) 8 (-1)10 (+0)
Skills Deception +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp. 1 Masterwork Common Melee.


Social Check DCs


Sarai Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'0" and wears red leather gloves, a red jacket, and tight pants. She has a long blonde ponytail with little hanging trinkets. Her face is scarred and worn.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a Gardener, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Armorer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She used her abilities to trick people and travel the world for free.

Motivation: She feels that her past leaves her morally obligated to help.

Flaws: Ugly, Cynical, Antagonistic. Bonds: Poor, Criminal record. Occupation: Armorer

Voice: Scandinavian accent

Attributes [hide]

Sarai Jamjar, Female Halfling Paladin 2
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 8
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
1 (-5)5 (-3) 12 (+1)5 (-3) 14 (+2)16 (+3)
Skills Acrobatics -1, Performance +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -3 / 1d6-5, Ranged -1 / 1d6-3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 260 gp. 1 Half-Plate.


Social Check DCs


Marigold Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears professional attire. She has auburn hair. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Marigold is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She got into the Blacksmith business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's since become an addict/alcoholic.

Motivation: Wants to open a new tavern; and balancing her hectic life and new blacksmith responsibilities is difficult

Ideals: Extrovert, Logical. Flaws: Addict. Bonds: Attractive, Job. Occupation: Blacksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Marigold Greenleaf, Female Halfling Druid 1
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)7 (-2) 8 (-1)10 (+0)
Skills Investigation +0, Religion +0
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs

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