Silent Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His long yellow fur is drawn into a two foot long braid. His eyes are a pleasant copper.
Personality: He is a Ruler first and foremost. He believes firmly that knowledge should be universal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He inherited the family business which he has now maintained for 2 years.
Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor
Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Military. Occupation: Ruler
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 7 (-2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 600 sp. 1 Masterwork Uncommon Weapon.
Tethren Anguish, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle, and sports empty pouches on his belt. He wears a top hat to cover his moderate length brown hair. His skin is flawless and his gold eyes scan people very quickly.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He now travels the world, in search of power and loot.
Motivation: He is greedy; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Assassin
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 7 (-2) | 12 (+1) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 4000 cp. 1 Smokesticks.
Zedaar Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his red crest up. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He speaks before he thinks and is too direct. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He comes from a rich northern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father
Ideals: Opinionated. Flaws: Impulsive. Bonds: Rich, Immigrant, Family. Occupation: Soapmaker
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 12 (+1) | 13 (+1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon.
Vondal Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He is bristling with hidden weapons, mostly longswords and halberds. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invites people to come help in his community garden.
History: He was born in the north, but his parents moved at a very young age to the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable.
Ideals: Optimist, Philantrophist. Bonds: Attractive, Criminal record, Immigrant. Occupation: Spice Merchant
Voice: Slurs words
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +4
Possessions: 600 sp.
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