Agnes Rolands, Female Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she dresses in yellow turtlenecks beneath a violet coat with tan slacks. Her hair is silver and curly. Her otherwise smooth face is marked with small tiny scars.
Personality: She loves telling others what to do and how they should feel about things. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She found a children's book about a Half-Elf Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants to meet her childhood hero.
Ideals: Opinionated, Gifted. Bonds: In love, Adventurer. Occupation: Spy
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 9 (-1) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Elven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
Nalral Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. He has dyed his greying brown hair a little too much giving a sharp brown color. His fierce hazel eyes like to dwell on things.
Personality: He is a Interpreter first and foremost. He believes firmly that knowledge should be universal. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a plains tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town working and never settling down anywhere, but has fallen for a local Navigator. He hasn't told them the truth, but wants to settle down with them.
Motivation: To share knowledge with the world; and he's attracted to the pc
Ideals: Logical. Bonds: Job, Nature, Has a crush. Occupation: Interpreter
Voice: Soothing and warm
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 1000 cp.
Henry Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears violet painted combat armor at almost all times. With bright brown hair and a scraggly beard. He has several tiny jet earrings on each ear.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a very good compulsive liar and kleptomaniac.
History: Born in the north to a Fisher, Henry learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is greedy; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Disciplined. Bonds: Rich, Criminal record, Job. Occupation: Fisher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 6 (-2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
Possessions: Just what you see.
Cloak Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her pastel boots flare out at the collars. She has a slight overbite and is overall scrawny. She has dyed her greying red fur a little too much giving a sharp red color. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: Calm and collected, she is a well trained Doctor. She is skeptical of what others tell her and is slow to trust.
History: She got into the Doctor business at a young age. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Cloak's homeland. Cloak decided to take the middle way and become a bodyguard. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Job, Immigrant. Occupation: Doctor
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 60 gp. 1 Masterwork Uncommon Weapon.
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