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NPC Generator

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Karg Beverly, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has a small bristly mustache and wavy black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is overprotective of those who hire his services. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to protect his home

Flaws: Insomniac. Bonds: Attractive, Guardian, Military. Occupation: Performer

Voice: Rolls R's

Attributes [hide]

Karg Beverly, Male Half-Orc Sorcerer 1
Medium (5'6") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 6 (-2)6 (-2) 15 (+2)8 (-1)
Skills Arcana +0, Investigation +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 110 gp. Amethyst (50 gp).


Social Check DCs


Krimmon Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Glassblower uniform. His blonde hair is lengthy and is close to two feet long. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in the east to a Glassblower, Krimmon learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has achieved small success as a Glassblower.

Motivation: He is a bit of a kleptomaniac.

Flaws: Ugly, Insane. Bonds: Job, Criminal record. Occupation: Glassblower

Voice: Puts emphasis on the wrong words

Attributes [hide]

Krimmon Goodbarrel, Male Halfling Ranger 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 12 (+1)8 (-1) 11 (+0)5 (-3)
Skills Insight +2, Religion +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


John Mitchell, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He wears silk and lounges about seductively, and his gloved hand is found clutching a longsword. His brown hair is cut short with large spiked bangs in the front. His gray eyes are passionate and lively.

Personality: He is business-like. He takes instructions and follows them to the letter. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: John hails from a village terrorized by orcs. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. John took refuge in the ruined castle and found the beat up longsword and armor he uses now. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Revenge; and many orcs want him driven away

Ideals: Professionalism. Flaws: Secretive. Bonds: Attractive, Enemies, Nature. Occupation: Adventurer

Voice: Sounds elderly

Attributes [hide]

John Mitchell, Male Human Druid 2
Medium (6'1") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 6 (-2)6 (-2) 16 (+3)9 (-1)
Skills Insight +5, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 40 pp. 2 Antitoxin.


Social Check DCs


Gargax Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fighting clothing, which leaves very little to the imagination. His black crest is lengthy. His eyes are likewise red.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Gargax has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: He's in love; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Rich, Has a crush. Occupation: Architect

Voice: Dark and ominous

Attributes [hide]

Gargax Vangdondalor, Male Dragonborn Wizard 1
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 11 (+0)6 (-2) 13 (+1)14 (+2)
Skills Acrobatics -1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 120 gp. 1 Masterwork Common Melee.


Social Check DCs

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