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NPC Generator

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Advanced [show]


Jane Shelly, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears bulky grey painted plate armor. Her chestnut hair is still thick. Her fair skin shows little sign of her aristocratic breeding.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Armorer mother left her crippled. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and she feels kind of lost in life

Flaws: Depressed, Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Miner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Jane Shelly, Female Human Sorcerer 2
Medium (5'0") Human, Chaotic Good (CR 2)
Armor Class 8
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 8 (-1)10 (+0) 7 (-2)15 (+2)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 350 gp.


Social Check DCs


Uthemar Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his crossbow. He has a slight overbite and is overall scrawny. He has done his best to style his black hair to look like a famous performer. He has a tattooed face.

Personality: Uthemar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is frequently practicing swordplay.

History: Born to a pair of adventurers, Uthemar grew up listening to his mother's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He is searching for what he claims is his rightful reward.

Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark

Ideals: Artistic. Bonds: Military, Adventurer, Family. Occupation: Hunter

Voice: Dutch accent

Attributes [hide]

Uthemar Meliamne, Male Half-Elf Monk 2
Medium (5'2") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)9 (-1) 13 (+1)9 (-1)
Skills Deception +1, Investigation +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 360 gp.


Social Check DCs


Damaia Allure, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. Her hair is purple, silky, and of moderate length. She wears a mask on her face.

Personality: Damaia is depressed about a lot of things. She tends to be a nihilist. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born to a Ruler, her father struggled to pay the bills. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Recently she has begun working with bootleggers and crooks.

Motivation: She feels threatened by others; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Depressed, Fearful. Bonds: Attractive, Poor, Criminal record. Occupation: Healer

Voice: Draws out vowels

Attributes [hide]

Damaia Allure, Female Tiefling Warrior 1
Medium (6'3") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 10 (+0)8 (-1) 11 (+0)16 (+3)
Skills Athletics +0, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Saphara Clethtinthiallor, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. She wears a broad hat to hide her balding. Her face is covered beneath a completely black helmet.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. A true patriot, Saphara would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born to a Carter, her father struggled to pay the bills. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Saphara fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants nothing more than to rejoin the army; and to end her boredom

Ideals: Optimist, Fighting. Bonds: Attractive, Military, Poor. Occupation: Roofer

Voice: Indian accent

Attributes [hide]

Saphara Clethtinthiallor, Female Dragonborn Monk 1
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 6 (-2)12 (+1) 7 (-2)8 (-1)
Skills Medicine +0, Stealth +2
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 150 gp. Large well-done wool tapestry (100 gp). 1 Magnifying glass.


Social Check DCs

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