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NPC Generator

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Advanced [show]


Joan Shupe, Female Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'9" and prefers to wear flannel. She wears a small hat to cover her moderate length chestnut hair. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born several months after her father was called into army service. Like her father and her sister before her, after school she went straight into learning to become a Doctor. By chance she met her sister recently and the two have been together since.

Motivation: She has a rivalry with the Church that dominates her actions; and to reunite with her absent father

Flaws: Disease. Bonds: Job, Military, Family, Religious. Occupation: Doctor

Voice: Booming voice

Attributes [hide]

Joan Shupe, Female Half-Elf Aristocrat 1
Medium (4'9") Half-Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 120 gp. 1 Banded mail.


Social Check DCs


Kristryd Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a brown tunic with blue highlights, and long black pants that bunch up around her shoes. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her half smiles and gray eyes are beguiling and draw you in.

Personality: She does not believe in betrayal or weakness as things to be tolerated. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her childhood dream was to be a Masseuse, but she was a colossal failure. She is untrained/undisciplined, which makes her dangerous.

Motivation: Balancing her hectic life and new Dyer responsibilities is difficult; and to unite with her brother

Ideals: Justice. Flaws: Insane. Bonds: Attractive, Religious, Job, Family. Occupation: Dyer

Voice: Speaks with lips pursed

Attributes [hide]

Kristryd Hammerstone, Female Dwarf Monk 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 12 (+1)4 (-3)
Skills Deception -1, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Olivia High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light red in addition to tight pants. Her attire stands in sharp contrast to her bastard sword, which is beautifully polished and possesses an ornate carving of a card on it. She has a very tight haircut. She has gleaming, smiling brown eyes.

Personality: Her tongue was cut out and she uses sign language. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born blind and as such lacked many opportunities for work. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Olivia grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Olivia. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To share knowledge with the world.

Ideals: Logical, Persistence. Flaws: Disease. Bonds: Criminal record. Occupation: Seamstress

Voice: Can't modulate volume

Attributes [hide]

Olivia High-hill, Female Halfling Bard 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)13 (+1) 7 (-2)8 (-1)
Skills Animal Handling +0, History +3
Senses Passive Perception 8
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: Zircon (80 gp).


Social Check DCs


Pelt Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her lavender fur is unkempt and raggedy. Her yellow eyes peer out from beneath her Stetson brown hat.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born a particularly ugly child, much to the horror of her parents. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now spends her time doing works of charity.

Motivation: She feels threatened by others; and she is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Ugly, Insane, Fearful. Bonds: Poor. Occupation: Servant

Voice: Italian accent

Attributes [hide]

Pelt Of Shadows, Female Tabaxi Barbarian 1
Medium (5'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 7 (-2)11 (+0) 10 (+0)12 (+1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 130 gp.


Social Check DCs

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