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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Mary Tewksbury, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a grey feathered hat and grey clothes. Her white hair is slicked back into a classic pompadour. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Her tongue was cut out and she uses sign language. The war was a terrible time for her, and Mary does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She comes from a rich southern family. Her father was a soldier and died while she was still young. Mary was left her father's suit of armor and trained in its use and care. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She loathes her own lifestyle.

Flaws: Disease, Depressed. Bonds: Attractive, Military, Rich, Enemies. Occupation: Architect

Voice: Spits words with contempt

Attributes [hide]

Mary Tewksbury, Female Human Barbarian 2
Medium (5'3") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)11 (+0) 9 (-1)9 (-1)
Skills Persuasion +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 170 gp.


Social Check DCs


Ernest Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears grey leather gloves, a grey jacket, and tight pants. His hair is white, silky, and of moderate length. His green eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Sold as a small child to a slaver, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Slave Trader they were divorced and he won custody of their son. He worked as a Sculptor, and he later adopted a second son.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Family, Mentor. Occupation: Sculptor

Voice: Speaks with lips pursed

Attributes [hide]

Ernest Kitchur, Male Human Fighter 2
Medium (5'8") Human, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)10 (+0) 8 (-1)8 (-1)
Skills Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Mûg Rylan, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, and carries greataxes. His Stetson hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Mûg was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Mayor soon after.

Motivation: To be a Laborer again; and he'd like to take his coworkers down a peg

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Job. Occupation: Mayor

Voice: Relaxed voice

Attributes [hide]

Mûg Rylan, Male Half-Orc Rogue 1
Medium (5'8") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)11 (+0) 12 (+1)11 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 500 sp. Cloth of gold vestments (40 gp).


Social Check DCs


Charles Osav, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a faded coat and loose pants complete with wide-brimmed hat. His hair is golden and curly. His hazel eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, Charles isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. Charles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Logical. Flaws: Hedonist, Insane. Bonds: Attractive. Occupation: Knight

Voice: Speaks through clenched teeth

Attributes [hide]

Charles Osav, Male Half-Elf Monk 1
Medium (5'3") Half-Elf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 8 (-1)8 (-1) 15 (+2)6 (-2)
Skills Athletics +1, Investigation +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 2000 cp.


Social Check DCs

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