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NPC Generator

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Advanced [show]


Pyra Twist, Female Tiefling [Permalink]

Personal [hide]

Description: This woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She is muscular with a powerful set of arms. Her brown hair is drawn into a tight pony tail with a clover scrunchie. Her ears are large.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She has a small toy that she constantly fidgets with.

History: She is the product a well kept family trust fund and as such has never really known need. Pyra was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Pyra decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Rich, Criminal record. Occupation: Banker

Voice: Draws out vowels

Attributes [hide]

Pyra Twist, Female Tiefling Monk 1
Medium (5'1") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)12 (+1) 7 (-2)10 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 700 sp. Bloodstone (70 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Valafar Contempt, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His brown hair is drawn into a tight pony tail with a skull scrunchie. His white eyes have a joyful gleam in them most of the time.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Valafar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.

Motivation: He is compelled to act according to his religious beliefs; and find a way to reverse the transformation of his brother

Flaws: Hedonist, Antagonistic. Bonds: Family, Adventurer, Religious. Occupation: Fortune-teller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Valafar Contempt, Male Tiefling Commoner 1
Medium (5'1") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)11 (+0) 7 (-2)17 (+3)
Skills Nature +2, Performance +5
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 40 gp. Silver chalice with lapis lazuli gems (170 gp).


Social Check DCs


Windy Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has moderate length brown fur. He has green eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Revenge.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Religious, Enemies. Occupation: Layabout

Voice: Breathy voice

Attributes [hide]

Windy Grass, Male Tabaxi Paladin 1
Medium (5'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)16 (+3) 10 (+0)13 (+1)
Skills History +5, Perception +2
Senses Passive Perception 12
Languages Common, Ignan, Druidic, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Bertram Cason, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a well pressed and immaculate suit (or dress). He is bald on top and has large auburn tufts of hair around his ears. He has a dull look in his hazel eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He helped his father out around the business and became quite the natural. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Further expansion of business; and meet up once more with his childhood friend

Ideals: Logical, Artistic. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Map Maker

Voice: Creaky witch voice

Attributes [hide]

Bertram Cason, Male Human Paladin 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)7 (-2) 9 (-1)12 (+1)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp. Silver pearl (50 gp).


Social Check DCs

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