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NPC Generator

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Advanced [show]


Torgga Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears tight fitting clothing which further accentuates her frame, and a wedding ring on her left hand. She has wavy brown hair. Her hazel eyes dart from person to person.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: From birth she was tutored by a cruel and relentless mentor. Through the years after Torgga was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Torgga's mother didn't care for her much, and the feeling was mutual. Some 3 years later her spouse died after the birth of her son. Heartbroken, Torgga never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: She feels threatened by others; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Fearful, Antagonistic. Bonds: Attractive, In love, Mentor. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

Torgga Holderhek, Female Dwarf Warrior 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)7 (-2) 10 (+0)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Shaena Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she dresses well, wearing white shirts, loose pants, and blazers most of the time. She has a long auburn ponytail with little hanging trinkets. Her hazel unseeing eyes seem to look past you.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She comes from a rich western family. Cursed with vampirism at a very young age, Shaena has worked very hard to control her curse. During her travels, Shaena and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Shaena discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Shaena fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: To protect her home; and a need for knowledge about a nearby landmark

Flaws: Disease. Bonds: Attractive, Guardian, Adventurer, Rich. Occupation: Dilettante

Voice: Sounds elderly

Attributes [hide]

Shaena Jamjar, Female Halfling Expert 3
Small (3'1") Halfling, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)11 (+0) 10 (+0)9 (-1) 12 (+1)9 (-1)
Skills Investigation +1, Performance +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -2 / 1d8-4, Ranged +2 / 1d8+0, Grapple +0

Possessions: 16000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gomory Speed, Female Tiefling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a fancy green dress. Her silver hair is knotted and matted. Her gold eyes peer out from beneath her feathered green hat.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: The child of western immigrants she idolized her father. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She wants nothing more than to rejoin the army; and she wants to meet her childhood hero

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant, Military. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gomory Speed, Female Tiefling Druid 1
Medium (5'11") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 4 (-3)11 (+0) 11 (+0)15 (+2)
Skills Arcana +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 6000 cp. Rhodochrosite (6 gp).


Social Check DCs


Thamuz Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. He has styled his red hair well, parting it to the left. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He misses his home and complains about the freezing weather, even in summer.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thamuz took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He was granted druidic powers by his dying brother.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Gifted. Flaws: Addict, Mundane. Bonds: Immigrant, Nature. Occupation: Servant

Voice: Italian accent

Attributes [hide]

Thamuz Bedlam, Male Tiefling Druid 2
Medium (6'6") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 6 (-2)15 (+2) 12 (+1)13 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Draconic, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 320 gp.


Social Check DCs

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