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NPC Generator

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Lvl.
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Seed

Advanced [show]


Lia Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is dressed in a clean tan cloak covering her clean studded leather. Her hair is brown and curly. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a ruthless business woman, a trait she acquired from her father.

History: She was born into a rich family. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. After months of barely getting by, Lia managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: Wants to open a new tavern; and retire the richest woman in the north

Ideals: Joker, Entrepeneur. Bonds: Rich, Criminal record, Job. Occupation: Tanner

Voice: Old thin voice

Attributes [hide]

Lia Xistsrith, Female Elf Expert 2
Medium (4'10") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 6 (-2)10 (+0) 10 (+0)11 (+0)
Skills Perception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1600 sp.


Social Check DCs


Ermina Fawcett, Female Human [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her whole body is exceptionally muscular. Her white hair is cut short. Her eyes are blue.

Personality: Ermina is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She uses divination through singing.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother was a soldier and died while she was still young. Ermina was left her mother's suit of armor and trained in its use and care. She left for the east, certain she would find work there.

Motivation: A rival would like her out of the picture; and she feels threatened by others

Ideals: Extrovert, Gifted. Bonds: Attractive, Immigrant, Military. Occupation: Ruler

Voice: Rolls R's

Attributes [hide]

Ermina Fawcett, Female Human Barbarian 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 10 (+0)9 (-1) 9 (-1)13 (+1)
Skills Athletics +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +3

Possessions: 10 pp.


Social Check DCs


Tod Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his falchion, and sports empty pouches on his belt. He wears his brown hair down. His eyes are amber.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Tod grew up listening to his father's many stories. A freak accident while working with his Knight father left him crippled. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Flaws: Antagonistic, Impulsive, Disease. Bonds: Adventurer. Occupation: Apothecary

Voice: Slow speaker

Attributes [hide]

Tod Warmwater, Male Halfling Adept 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 10 (+0)7 (-2) 15 (+2)16 (+3)
Skills Athletics -1, Insight +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 6000 cp. White pearl (50 gp).


Social Check DCs


Murook Livingstone, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She has a large white mantle and cape that has been intricately interwoven into her brown robe. She keeps her long silver hair kept up in a rat tail. Her brown eyes lackadaisically let the world flow into them.

Personality: She is irascible and easily irritated. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She is terrified, and will act out of fear; and meet up once more with her childhood friend

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Religious, Adventurer. Occupation: Carter

Voice: Booming voice

Attributes [hide]

Murook Livingstone, Female Half-Orc Barbarian 1
Medium (5'6") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)9 (-1) 10 (+0)4 (-3)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp. Freshwater pearl (10 gp).


Social Check DCs

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