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NPC Generator

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Advanced [show]


Joser High-hill, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a white costume with the symbols of strength on his torso. His golden hair is kept up in a ponytail inside a Stetson hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. Animals are drawn to him, and he is able to talk to them.

History: The child of a Merchant, who enjoyed hunting, Joser was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Insomniac. Bonds: Religious, Nature, Adventurer. Occupation: Body Guard

Voice: Rolls R's

Attributes [hide]

Joser High-hill, Male Halfling Wizard 1
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 10 (+0)18 (+4) 16 (+3)9 (-1)
Skills Arcana +6, Intimidation +1
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Abyssal, Gnome, Druidic
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 1000 cp.


Social Check DCs


Crampernap Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is also unnaturally pale. He has a small bristly mustache and wavy white hair. His ears are large.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Enemies, Religious. Occupation: Crown-heir

Voice: Posh accent

Attributes [hide]

Crampernap Musgraben, Male Gnome Expert 1
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)15 (+2) 7 (-2)9 (-1)
Skills Investigation +4, Performance +1
Senses Passive Perception 8
Languages Common, Gnome, Auran, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 200 sp. Azurite (4 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Modean Random, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears tattered old clothes, and sports empty pouches on his belt. He has done his best to style his purple hair to look like a famous performer. His fierce black eyes like to dwell on things.

Personality: He is calm most of the time but flees social interaction. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a pair of adventurers, Modean grew up listening to his mother's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Military, Adventurer. Occupation: Carpenter

Voice: Shortens vowels

Attributes [hide]

Modean Random, Male Tiefling Expert 1
Medium (6'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 12 (+1)10 (+0)
Skills Religion +4, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp. Carnelian (60 gp).


Social Check DCs


Zunn England, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a hammer on his belt. He carries a battered hand crossbow and tarnished hammer as well. His hair is greying and his face has many wrinkles. His violet eyes lackadaisically let the world flow into them.

Personality: He is calm most of the time but flees social interaction. He also is a firm believer in the manly ideal.

History: He was born into a rich family. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Shy, Impulsive, Fearful. Bonds: Rich. Occupation: Ploughman

Voice: Excited and jittery

Attributes [hide]

Zunn England, Male Half-Orc Wizard 1
Medium (6'4") Half-Orc, Chaotic Good (CR 1)
Armor Class 7
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 6 (-2)8 (-1) 14 (+2)7 (-2)
Skills Animal Handling +4, Deception +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs

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