Erias Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He likes to wear grey tank tops with yellow pants. His hair is short and chestnut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His tongue was cut out and he uses sign language. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Sold as a small child to a necromancer, Erias was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Barkeep, but he got bored and became a Fortune-teller. He inherited the family business which he has now maintained for 14 years.
Motivation: Further expansion of business.
Flaws: Insane, Disease. Bonds: Religious, Mentor, Job. Occupation: Fortune-teller
Voice: Switch between two voices
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 210 gp.
Five Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: 6'4" and lanky with angular features, she is an attractive figure. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her lavender fur is lengthy and is close to two feet long. Her yellow eyes are slightly larger than normal.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Five hails from a village terrorized by drow. When Five reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Wants her loneliness to end.
Ideals: Impeccable. Bonds: Attractive, Military, Enemies, Has a crush. Occupation: Animal Trainer
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 600 sp. 1 Banded mail.
Cask Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a dagger on it. He has moderate length orange fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: The child of a Spice Merchant, who enjoyed hunting, Cask was taken on many hunting expeditions. He has had some formal music training, and achieved minor success. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Sabotage a competitor.
Ideals: Artistic. Flaws: Insane. Bonds: Job, Criminal record, Nature. Occupation: Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 3 (-4) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 290 gp.
Dagger Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is dressed in earthy colors with a pastel and brown handkerchief worn on her right side. Her long cinnamon fur is drawn into a two foot long braid. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is used to getting what she wants. In part because she is a meticulous planner.
History: Born to a pair of adventurers, Dagger grew up listening to her father's many stories. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has dedicated herself to building a better village for her children.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to reunite with her absent father
Ideals: Philantrophist, Professionalism. Bonds: Adventurer, Criminal record, Family. Occupation: Miller
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 7 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp. Jet (50 gp).
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