Pirithin Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a simple white robe with grey stripes complete with hood. He wears his hair in dreadlocks. He wears a mask on his face.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He has a minor phobia of water and hates getting wet.
History: Pirithin was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Mercenary. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To be a Interpreter again; and obtaining odd cultural dwarven artifacts is his passion
Flaws: Fearful. Bonds: Enemies, Job, Adventurer. Occupation: Mercenary
Voice: Spits words with contempt
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 7 (-2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 800 sp.
Akmen Terror, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is knotted and matted. He wears an eyepatch.
Personality: Akmen wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He always tries to repair and not replace. It was this mentality that drove him into the Knight business.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His father was a mechanic, and taught him how to fix just about anything. He has never given up on his painting dream.
Motivation: Wants to work out more often.
Ideals: Athletic, Disciplined, Persistence, Artistic. Flaws: Ugly. Occupation: Knight
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1700 sp. Smoky quartz (80 gp). Rhodochrosite (8 gp).
Antrara Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman wears black painted combat armor at almost all times. Her clothes are grease stained in places. Her crest is red and very short. She is very pretty but has cold, dead eyes.
Personality: Antrara is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Antrara was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She got money to start a business from the gang present in town. She is greatly indebted to them.
Motivation: Sabotage a competitor; and to share knowledge with the world
Ideals: Extrovert. Bonds: Poor, Immigrant, Attractive. Occupation: Blacksmith
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Silaqui Amakiir, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who is dressed in a clean tan cloak covering her clean studded leather. Her white hair is thinning but still full. She wears large thick round spectacles.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born a particularly ugly child, much to the horror of her parents. Silaqui abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Extrovert. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Marshal
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 4 (-3) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1800 sp. Cloth of gold vestments (140 gp). Old masterpiece painting (500 gp). Large well-done wool tapestry (300 gp).
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