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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Carrie Berevan, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean tan cloak covering his clean studded leather. He wears his black hair down. He wears large thick round spectacles.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: When he was but 5 years old his parents immigrated from the east. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. By chance he met his brother recently and the two have been together since.

Motivation: Sabotage a competitor; and wants to raise his children well

Flaws: Sensitive. Bonds: Immigrant, Job, Family. Occupation: Interpreter

Voice: Sighs a lot, exhausted

Attributes [hide]

Carrie Berevan, Male Elf Wizard 1
Medium (4'9") Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 10 (+0)11 (+0) 13 (+1)16 (+3)
Skills Deception +5, Stealth +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 10 pp.


Social Check DCs


Murook Chatham, Female Half-Orc [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'5" has a big stupid grin on her face most of the time. She wears tattered old clothes. Her silver hair is matted, messy, and big. Her face is scarred and worn.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is afraid of women and trembles around them

History: She was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight she was walking through alleys when she overheard a Bowyer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is content; and she seems to be bored by most things

Flaws: Ugly, Mundane, Shy, Disease. Bonds: Poor. Occupation: Bowyer

Voice: Indian accent

Attributes [hide]

Murook Chatham, Female Half-Orc Expert 1
Medium (6'5") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)3 (-4) 13 (+1)13 (+1)
Skills Nature -2, Stealth +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 100 sp.


Social Check DCs


Roywyn Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She prefers to wear blue clothing when she does not wear armor. Her brown hair is greasy and uncared for. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She got into the Shepherd business at a young age. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She became a Shepherd soon after.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Opinionated. Flaws: Ugly, Disease, Insomniac. Bonds: Job, Debt. Occupation: Shepherd

Voice: Ums and uhs a lot

Attributes [hide]

Roywyn Horcusporcus, Female Gnome Commoner 2
Small (3'1") Gnome, Neutral Good (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 6 (-2)11 (+0) 6 (-2)14 (+2)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 380 gp.


Social Check DCs


Zepar Quest, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a green vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his green boots flare out at the collars. His long purple hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Abrasive and pushy, he has a hard time making friends. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Zepar grew up listening to his father's many stories. In his 12th year, his parents were killed by a goblins raid, leaving Zepar alone in the world. After a stint in an orphanage, he was adopted. He is searching for what he claims is his rightful reward.

Motivation: Revenge.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Enemies. Occupation: Gardener

Voice: Gruff and masculine

Attributes [hide]

Zepar Quest, Male Tiefling Wizard 3
Medium (6'10") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 8 (-1)10 (+0) 5 (-3)12 (+1)
Skills Animal Handling -1, Investigation +2
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp.


Social Check DCs

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