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NPC Generator

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Advanced [show]


Emerald Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. She carries a battered lance and tarnished falchion as well. Her beige fur is braided into rings. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: Emerald lived on a farm with her mother, near the main road leading to a nearby town. She moved out north to avoid the crime she committed. Being a Guard kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Find a way to reverse the transformation of her brother; and a rival would like her out of the picture

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Criminal record, Family. Occupation: Guard

Voice: Booming voice

Attributes [hide]

Emerald Shore, Female Tabaxi Ranger 1
Medium (5'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)10 (+0) 7 (-2)8 (-1)
Skills Insight +0, Persuasion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 120 gp.


Social Check DCs


Susannah Webley, Female Human [Permalink]

Personal [hide]

Description: This northern woman wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her clothes are grease stained in places. Her hair is greying and her face has many wrinkles. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Susannah is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Susannah lived on a farm with her father, near the main road leading to a nearby town. Susannah was born on a far northern forest where she grew up under the tutelage of her father, an expert Soapmaker. She left for the north, certain she would find work there.

Motivation: An old rival family wants her found; and she wants nothing more than to rejoin the army

Ideals: Extrovert. Bonds: Poor, Immigrant, Military, Family. Occupation: Soapmaker

Voice: Low range voice

Attributes [hide]

Susannah Webley, Female Human Commoner 2
Medium (5'6") Human, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)11 (+0) 10 (+0)6 (-2)
Skills Intimidation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 2000 cp. 1 Masterwork Common Melee.


Social Check DCs


Karg Ainsley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Spy. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a card on it. He has done his best to style his brown hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Karg hails from a village terrorized by gnolls. A freak accident while working with his Crown-heir mother left him crippled. He has recently gotten a pet goose that steals things from people.

Motivation: He is unsatisfied with his job; and many gnolls want him driven away

Flaws: Antagonistic, Disease. Bonds: Criminal record, Enemies, Job. Occupation: Spy

Voice: Pronounces difficult words wrong

Attributes [hide]

Karg Ainsley, Male Half-Orc Monk 2
Medium (6'1") Half-Orc, Chaotic Evil (CR 2)
Armor Class 7
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 10 (+0)14 (+2) 18 (+4)7 (-2)
Skills Investigation +4, Religion +4
Senses Passive Perception 14
Languages Common, Orc, Infernal, Aquan
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0

Possessions: 220 gp. Deep green spinel (40 gp).


Social Check DCs


Ghaliver Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears professional attire. He wears his hair in dreadlocks. His eyes are violet and he is always smoking a pipe.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Sold as a small child to a necromancer, Ghaliver was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Ghaliver was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Ghaliver's father didn't care for him much, and the feeling was mutual. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Flaws: Antagonistic. Bonds: Attractive, Poor, Criminal record, Mentor. Occupation: Fletcher

Voice: Breathy voice

Attributes [hide]

Ghaliver Appleblossom, Male Halfling Warrior 1
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)9 (-1) 5 (-3)8 (-1)
Skills Animal Handling -1, Insight -1
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp.


Social Check DCs

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