Eran Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she does not wear sleeves and tends to eschew shirts when she can avoid it. She wears her golden hair up. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: From birth she was tutored by a cruel and relentless mentor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Healer work with an outfit from a few towns over. Healer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Healer job and began her own company from there.
Motivation: She feels the way she acts is they only way to get by in the world; and expand her business
Ideals: Artistic, Impeccable. Flaws: Impulsive. Bonds: Mentor, Job. Occupation: Healer
Voice: Low and grunting
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 140 gp. 1 Masterwork Common Ranged Weapon.
Azzakh Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. He has dyed his greying black crest a little too much giving a sharp black color. His fair skin shows little sign of his aristocratic breeding.
Personality: Always inclined to offer people food he seems plenty friendly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Azzakh was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Azzakh was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Philantrophist, Optimist. Bonds: Attractive, Religious, Enemies. Occupation: Banker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 7 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 150 gp.
Great Running, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman is well dressed, but even with her fine clothing she looks run-down, and a wedding ring on her right hand. She has dyed her greying lavender fur a little too much giving a sharp lavender color. Her eyes are amber and she is always smoking a pipe.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She found a children's book about a Tabaxi Bard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. During her travels, Great and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Great discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Great fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality
Flaws: Sensitive, Disease, Insomniac. Bonds: In love, Adventurer. Occupation: Barber
Voice: Irish accent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: Azurite (11 gp). 3 Antitoxin.
Soveliss Casilltenirra, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He has the majority of his body covered in plate. His red hair is matted, messy, and big. His hazel eyes are slightly larger than normal.
Personality: His tongue was cut out and he uses sign language. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He comes from a rich southern family. A freak accident while working with his Brewer father left him crippled. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Ugly, Disease. Bonds: Immigrant, Rich. Occupation: Sage
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 50 gp. 7 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!
