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NPC Generator

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Advanced [show]


Skog Breeden, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is heavily combed to the left. His fierce hazel eyes like to dwell on things.

Personality: He can speak with the recently deceased. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Skog lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother

Ideals: Entrepeneur, Gifted, Philantrophist. Bonds: Family, Job. Occupation: Barkeep

Voice: Scottish accent

Attributes [hide]

Skog Breeden, Male Half-Orc Adept 1
Medium (6'9") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)6 (-2) 10 (+0)13 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp.


Social Check DCs


Ootah Gracey, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is dressed in an above average manner. She wears her chestnut hair up. Her fierce brown eyes like to dwell on things.

Personality: She is happy with her job as a Dilettante. She turns her eye from what people do, preferring to live and let live. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born in a small mountains village. Ootah liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Bonds: Attractive, Poor, Job, In love, Nature. Occupation: Dilettante

Voice: Speaks in third person

Attributes [hide]

Ootah Gracey, Female Half-Orc Druid 2
Medium (5'5") Half-Orc, Neutral Evil (CR 2)
Armor Class 9
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 7 (-2)5 (-3) 14 (+2)15 (+2)
Skills Arcana -1, History -1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 600 sp. 1 Holy water.


Social Check DCs


Sarah Barney, Female Human [Permalink]

Personal [hide]

Description: This woman wears dull grey sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed monstrous two handed axe, just in case. She is muscular with a powerful set of arms. Her hair is black and very short. Her brown eyes dart from person to person.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She does not believe in violence as a means to an end. She is a dedicated Sellsword but believes her peers are too gung-ho.

History: Her mother raised her in a mountain cabin. Sarah liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To clean up the streets; and to protect her home

Ideals: Pacifist, Persistence. Bonds: Attractive, Nature, Guardian. Occupation: Sellsword

Voice: Voice breaks

Attributes [hide]

Sarah Barney, Female Human Paladin 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 16 (+3)14 (+2)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 4 Thunderstones. 5 Acid flasks. 1 Antitoxin.


Social Check DCs


Verna High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is dressed in an above average manner. She sports a flattop hair cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is overprotective of those who hire her services. She is a very good compulsive liar and kleptomaniac.

History: The child of southern immigrants she idolized her mother. A few years later when the north was not economically sound they moved to her current location. Being a Sailor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is a bit of a kleptomaniac; and she possesses a valuable artifact that the thieves guild wishes to steal

Bonds: Attractive, Guardian, Criminal record, Immigrant. Occupation: Sailor

Voice: Speaks like tongue is numb

Attributes [hide]

Verna High-hill, Female Halfling Ranger 1
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)17 (+3) 10 (+0)11 (+0)
Skills Arcana +5, Performance +2
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Celestial, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 sp.


Social Check DCs

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