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NPC Generator

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Advanced [show]


Nuthra Clethtinthiallor, Female Dragonborn [Permalink]

Personal [hide]

Description: She prefers to wear green pants and tee shirts. Her scarlet crest is drawn into a tight pony tail with a skull scrunchie. Her face is scarred and worn.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She served in the navy to pay for her family's outstanding loans. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Optimist. Flaws: Ugly, PTSD, Disease. Bonds: Military. Occupation: Spice Merchant

Voice: Creaky witch voice

Attributes [hide]

Nuthra Clethtinthiallor, Female Dragonborn Aristocrat 1
Medium (6'7") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)6 (-2) 10 (+0)11 (+0)
Skills Intimidation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp.


Social Check DCs


Sybil Zhanini, Female Half-Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing a perfectly clean shirt and pair of pants. Her hair is auburn, silky, and of moderate length. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of a Apothecary, who enjoyed hunting, Sybil was taken on many hunting expeditions. When money was particularly tight she was walking through alleys when she overheard a Map Maker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Sybil was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and someone believes her a fraud

Flaws: Mundane. Bonds: Attractive, Immigrant, Enemies, Nature, Poor. Occupation: Map Maker

Voice: Strong lisp

Attributes [hide]

Sybil Zhanini, Female Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)8 (-1) 12 (+1)9 (-1)
Skills Animal Handling +3, Deception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Hematite (16 gp). 1 Buckler.


Social Check DCs


Marastyr Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a robe, a symbol of the sun god around her neck, and a morningstar on her belt, and sports empty pouches on her belt. Her long brown hair is drawn into a two foot long braid. Her violet eyes are passionate and lively.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Actor arts, while her mother instructed her in etiquette, music and courtly manner. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Actor. She inherited the family business which she has now maintained for 2 years.

Motivation: Balancing her hectic life and new Actor responsibilities is difficult.

Ideals: Fighting, Gifted. Bonds: Rich, Job. Occupation: Actor

Voice: Strong lisp

Attributes [hide]

Marastyr Fallack, Female Dwarf Fighter 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 12 (+1)10 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 320 gp.


Social Check DCs


Drifting On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is dressed in earthy colors with a brown and tan handkerchief worn on her left side. Her fur is greying and her face has many wrinkles. She has several tiny opal earrings on each ear.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is frequently practicing swordplay.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Artistic. Flaws: Greedy. Bonds: Immigrant, Rich, Military, Nature. Occupation: Mayor

Voice: Creaky witch voice

Attributes [hide]

Drifting On the Water, Female Tabaxi Expert 1
Medium (5'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)6 (-2) 14 (+2)8 (-1)
Skills Insight +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 20 gp. 1 Everburning torch.


Social Check DCs

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