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NPC Generator

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Advanced [show]


Bilbron Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has relatively light skin and is very physically imposing due to his abundance of muscles. With bright golden hair and a scraggly beard. This amber eyed southerner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born at the edge of vast forest. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now travels the world, in search of power and loot.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has passion for adventuring and risk

Flaws: Greedy. Bonds: Nature, Has a crush, Military, Adventurer. Occupation: Sculptor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bilbron Wildwander, Male Gnome Expert 1
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)9 (-1) 8 (-1)11 (+0)
Skills Deception +2, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 30 gp.


Social Check DCs


Karash Stapleton, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dark leathers with embroidery. His red hair is thinning but still full. His ears are large.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a giants raid, leaving Karash alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Karash was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Philantrophist, Opinionated. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Ruler

Voice: Low and grunting

Attributes [hide]

Karash Stapleton, Male Half-Orc Sorcerer 1
Medium (6'3") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 5 (-3)8 (-1) 10 (+0)10 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Banded mail.


Social Check DCs


Melech Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. His black hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in a small village he learned the ways of the warrior from his mother. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's also a talented Shipwright, but doesn't like to broadcast it.

Motivation: Money/treasure; and to be a shipwright again

Ideals: Philantrophist, Fighting. Flaws: Ugly, Fearful. Bonds: Rich, Job. Occupation: Brewer

Voice: Old Prospector

Attributes [hide]

Melech Sadness, Male Tiefling Adept 2
Medium (5'7") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)13 (+1) 17 (+3)11 (+0)
Skills Investigation +3, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 200 sp. Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Drusilia Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: This late middle aged woman wears tight fitting clothing which further accentuates her frame and is in decent physical shape. She wears a top hat to hide her balding. She wears round tiny glasses practically rammed into her face.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She has all her life been fascinated with painting.

History: She was born several months after her father was called into army service. Drusilia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Half-Orc compassion; and she has passion for adventuring and risk

Ideals: Artistic. Flaws: Antagonistic, Racist. Bonds: Attractive, Military, Adventurer. Occupation: Doctor

Voice: Dark and ominous

Attributes [hide]

Drusilia Ilphelkiir, Female Elf Aristocrat 1
Medium (5'4") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)9 (-1) 10 (+0)12 (+1)
Skills Investigation +1, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp. Azurite (6 gp).


Social Check DCs

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