Frederick Nibley, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this eastern man prefers to wear flannel. With a patchy golden beard and wild golden hair. His ears are large.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has passion for adventuring and risk
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Weaver
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 200 sp. 1 Masterwork Common Melee.
Odo Vance, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in earthy colors with a grey and white handkerchief worn on his left side. His hair is chestnut and curly. He is baby faced.
Personality: Odo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Odo is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. His childhood dream was to be a Bricklayer, but he was a colossal failure. He became a Mortician soon after.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against goblins
Ideals: Impeccable. Bonds: Family, Rich, Job, Enemies. Occupation: Mortician
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 8 (-1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 30 gp. Banded agate (4 gp).
Norkruuth Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a green coat over a white low-cut shirt, and a deerstalker hat upon his head, and sports empty pouches on his belt. He has done his best to style his silver crest to look like a famous performer. His eyes, though not visible through his cowl, are gold.
Personality: Always inclined to offer people food he seems plenty friendly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Norkruuth is combative with any and all who dare try his patience in the slightest.
History: He was raised in a island tribe. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: He has a rivalry with the Church that dominates his actions; and he desires power and/or immortality
Ideals: Philantrophist, Justice. Bonds: Nature, Adventurer, Religious. Occupation: Engraver
Voice: Smoker's lung
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 1)
Armor Class 7
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 12 (+1) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Terran, Giant
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp. Chrysoprase (30 gp). 1 Banded mail.
Sweet In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she prefers to wear flannel. She wears her red fur up. She has hazel eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. Her job bores her to no end. She has decided to make it more interesting.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Tabaxis in the east were limited. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She feels that her past leaves her morally obligated to help; and she is a bit of a kleptomaniac
Ideals: Professionalism. Bonds: Attractive, Adventurer, Criminal record, Immigrant. Occupation: Barber
Voice: Squeaky
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 70 gp.
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