Meriele Remein, Female Half-Elf [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a yellow vest and prefers red and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her whole body is exceptionally muscular. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes are slightly larger than normal.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was born into a rich family. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. By chance she met her sister recently and the two have been together since.
Motivation: To unite with her sister; and an old rival family wants her found
Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Family, Rich. Occupation: Interpreter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 50 gp. Hematite (7 gp).
Eldeth Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: This woman very much looks the part of a Sellsword. She has a penchant for wearing a ring with an oversized sapphire on her left hand. With wild black hair. Her eyes are a pleasant brown.
Personality: Eldeth speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was always a brilliant, if unscrupulous mind. She worked as a nervous Sellsword and found it very stressful. She struck the Sellsword job and began her own company from there.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Job, Rich. Occupation: Sellsword
Voice: Hollow voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 5 (-3) | 14 (+2) | 9 (-1) | 5 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged -1 / 1d4-3, Grapple -3
Possessions: 200 sp. White pearl (140 gp).
Tomph Hayhurst, Female Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and is pretty ugly. Her hair is short and golden. She has green eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born in a small desert village. Tomph liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She's also a talented Armorer, but doesn't like to broadcast it.
Motivation: To reunite with her old friends; and to be a armorer again
Flaws: Ugly, Disease, Antagonistic. Bonds: Nature, Job, Adventurer. Occupation: Shipwright
Voice: Stutters
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 6 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Fulbar Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a weathered and beat up set of banded mail beneath an oversized white coat. He sports a long black beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He got into the Bowyer business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He struck the Bowyer job and began his own company from there.
Motivation: He wants to meet his childhood hero.
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Bowyer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 15 (+2) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp. Tourmaline (110 gp). 1 Masterwork Uncommon Weapon.
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