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Sun In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a nunchaku on his belt. He has a slight overbite and is overall scrawny. He keeps his cinnamon fur in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born in a small village he learned the ways of the warrior from his father. Sun was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Sun decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Disciplined, Justice. Flaws: Insomniac. Bonds: Criminal record. Occupation: Tailor

Voice: Soft and melodious

Attributes [hide]

Sun In Woods, Male Tabaxi Cleric 2
Medium (6'10") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)9 (-1) 12 (+1)12 (+1)
Skills Nature +1, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 80 gp.


Social Check DCs


Pelt In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she dresses well, typically a more casual-formal manner. She has moderate length black fur. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: When she was but 3 years old her parents immigrated from the east. Because her father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her mother from journeying east to reunite her family. Due to her spouse's obsession with being a Sculptor they were divorced and she won custody of their daughter. She worked as a Fortune-teller, and she later adopted a second daughter.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Joker. Bonds: Attractive, Family, Immigrant, Enemies. Occupation: Fortune-teller

Voice: Dark and ominous

Attributes [hide]

Pelt In the Wind, Female Tabaxi Barbarian 1
Medium (5'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)15 (+2) 16 (+3)7 (-2)
Skills Acrobatics +2, Medicine +5
Senses Passive Perception 13
Languages Common, Infernal, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +5

Possessions: 5000 cp. Freshwater pearl (15 gp).


Social Check DCs


Erias Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His black hair, when down, is lengthy. His thin eyebrows rest above his beady green eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage

Ideals: Fighting, Persistence. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Gardener

Voice: Strong lisp

Attributes [hide]

Erias Lutgehr, Male Dwarf Warlock 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)10 (+0) 11 (+0)5 (-3)
Skills Insight +2, Intimidation -1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 240 gp.


Social Check DCs


Theobald Harley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, marred by teas. He wears a Stetson hat to hide his balding. His gray unseeing eyes seem to look past you.

Personality: He is almost excessively polite to everyone, even when angry. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Flaws: Ugly, Disease, Shy. Bonds: Adventurer, Rich. Occupation: Map Maker

Voice: Nasally tone

Attributes [hide]

Theobald Harley, Male Human Cleric 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)10 (+0) 8 (-1)10 (+0)
Skills Insight +1, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp.


Social Check DCs

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