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NPC Generator

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Advanced [show]


Euphemia Silvereyes, Female Halfling [Permalink]

Personal [hide]

Description: She has a large red mantle and cape that has been intricately interwoven into her white robe, and she perpetually has her dagger ready. Her black hair is kept up in a ponytail inside a top hat. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She enjoys reading and quiet.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Through the years after Euphemia was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Euphemia's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has a rivalry with the Church that dominates her actions; and to be a layabout again

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Marshal

Voice: Nasally tone

Attributes [hide]

Euphemia Silvereyes, Female Halfling Expert 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)10 (+0) 11 (+0)3 (-4)
Skills Arcana +2, Performance -2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Watson Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a red collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears round tiny glasses practically rammed into his face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a criminal king-pin and mafia family His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has recently gotten a pet goose that steals things from people.

Motivation: He wants revenge against dire rats; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Ugly. Bonds: Criminal record, Enemies, Job. Occupation: Adventurer

Voice: Sounds elderly

Attributes [hide]

Watson Greenbottle, Male Halfling Monk 3
Small (2'11") Halfling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)12 (+1) 10 (+0)7 (-2)
Skills Performance +0, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 800 sp. Tourmaline (60 gp). White pearl (60 gp).


Social Check DCs


Chay Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. His face is scarred and worn.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a ruthless business man, a trait he acquired from his father.

History: He was born in a small desert village. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Flaws: Ugly, Cynical. Bonds: Rich, Nature. Occupation: Laborer

Voice: Excited and jittery

Attributes [hide]

Chay Stoutman, Male Halfling Cleric 2
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 11 (+0)10 (+0) 6 (-2)11 (+0)
Skills Animal Handling +0, Arcana +2
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 250 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alexandre Blyth, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a grey cloak and cross-gartered yellow stockings. His whole body is exceptionally muscular. He wears a feathered hat to cover his moderate length auburn hair. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He enjoys reading and quiet.

History: Born to a pair of adventurers, Alexandre grew up listening to his father's many stories. His first spouse was a Painter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He left for the east, certain he would find work there.

Motivation: Meet up once more with his childhood friend; and an old rival family wants him found

Ideals: Joker, Logical. Bonds: Immigrant, Adventurer, Family. Occupation: Unemployed

Voice: Rhymes sentences (sorry)

Attributes [hide]

Alexandre Blyth, Male Human Druid 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)11 (+0) 9 (-1)13 (+1)
Skills Investigation +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Deep green spinel (120 gp).


Social Check DCs

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