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NPC Generator

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Advanced [show]


Beloril Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: 4'3" and lanky with angular features, he is an attractive figure. He wears a grey coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. His red hair has been sun bleached extensively. His eyes are amber.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He now spends his time doing works of charity.

Motivation: To end his boredom.

Ideals: Philantrophist. Flaws: Shy, Mundane, Racist. Bonds: Attractive. Occupation: Crown-heir

Voice: High pitched, excited

Attributes [hide]

Beloril Daraln, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 16 (+3)15 (+2) 9 (-1)12 (+1)
Skills Acrobatics +0, Intimidation +3
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Terran
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 90 gp. 1 Magnifying glass.


Social Check DCs


Adrik Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is renowned for his bright brown suits and hats. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a font of random trivia from the lore and stories he has discovered

History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Adrik took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and wants to have a good time and be beloved

Ideals: Optimist, Logical, Gifted. Flaws: Ugly, Insane, Mundane. Occupation: Fortune-teller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Adrik Steelfist, Male Dwarf Expert 1
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 18 (+4)8 (-1) 17 (+3)11 (+0)
Skills Athletics +2, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +5

Possessions: 80 gp. 1 Masterwork studded leather.


Social Check DCs


Qemuel Prudence, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black armored body suit, with a simple red line shooting up and back down. His hair is red and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Qemuel was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Expand his business; and he wants to meet his childhood hero

Flaws: Insane, Shy. Bonds: Adventurer, Job. Occupation: Unemployed

Voice: Soft and mumbly

Attributes [hide]

Qemuel Prudence, Male Tiefling Cleric 1
Medium (5'8") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 5 (-3)15 (+2) 12 (+1)15 (+2)
Skills Athletics +1, Deception +4
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Tourmaline (100 gp).


Social Check DCs


Dimble Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He wears bulky blue painted plate armor. His skin is fair and his fingers are delicate and long. He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He can speak with the recently deceased. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born into a rich family. A freak accident while working with his Guard father left him crippled. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Gifted, Joker. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Banker

Voice: Switch between two voices

Attributes [hide]

Dimble Bafflestone, Male Gnome Paladin 2
Small (3'7") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 10 (+0)13 (+1) 8 (-1)15 (+2)
Skills Persuasion +4, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 cp. Aquamarine (600 gp). Onyx (70 gp). Golden yellow topaz (600 gp).


Social Check DCs

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