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NPC Generator

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Advanced [show]


Norkruuth Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, constantly wearing a black suit, white shirt, and grey tie. His crest, while still mostly black, has prominent grey streaks. He has several tiny ruby earrings on each ear.

Personality: He speaks before he thinks and is too direct. He is obsessed with a lost civilization.

History: He comes from a rich western family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Norkruuth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Norkruuth. After months of barely getting by, Norkruuth managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion.

Flaws: Impulsive. Bonds: Rich, Adventurer, Criminal record. Occupation: Brewer

Voice: Eastern European accent

Attributes [hide]

Norkruuth Dhyrktelonis, Male Dragonborn Aristocrat 2
Medium (6'2") Dragonborn, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)7 (-2) 12 (+1)5 (-3)
Skills Insight +3, Performance -1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 140 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Virra Garrick, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears a custom-built plate barding that's adorned with blue lining and desert motifs. She has a penchant for wearing a ring with an oversized opal on her right hand. Her silver hair is knotted and matted. She has green eyes and a blue hat with a black feather.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Fletcher arts, while her mother instructed her in etiquette, music and courtly manner. Virra liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has worked as a Fletcher like her father before her.

Motivation: She'd like to take her coworkers down a peg; and she has a rivalry with the church that dominates her actions

Flaws: Secretive. Bonds: Rich, Religious, Nature, Job. Occupation: Fletcher

Voice: Spits and sputters

Attributes [hide]

Virra Garrick, Female Gnome Aristocrat 1
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 16 (+3)13 (+1) 10 (+0)16 (+3)
Skills Athletics -1, Religion +3
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Shivering Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who has the majority of her body covered in plate. Her gray fur is smooth and relatively long. She wears crescent spectacles with a black brim.

Personality: Shivering speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born in the east. A gifted student she started as a Stylist, but she got bored and became a Carter. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her old friends; and nothing but the best is good enough for her

Ideals: Impeccable. Bonds: Job, Immigrant, Adventurer. Occupation: Carter

Voice: Pirate accent

Attributes [hide]

Shivering Fang, Female Tabaxi Warrior 1
Medium (6'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 11 (+0)4 (-3) 14 (+2)11 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp.


Social Check DCs


Gale Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her orange fur, when down, is lengthy. She has copper eyes and a pastel hat with a brown feather.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is harsh and unforgiving.

History: She was raised in a island tribe. She was an athlete and attended two major summer competitions. She never won. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Joker. Flaws: Antagonistic. Bonds: Nature. Occupation: Body Guard

Voice: Irish accent

Attributes [hide]

Gale Paws, Female Tabaxi Expert 1
Medium (5'5") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)9 (-1) 12 (+1)16 (+3)
Skills History +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 pp.


Social Check DCs

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