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NPC Generator

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Lvl.
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Advanced [show]


Mardnab Garrick, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a long golden ponytail with little hanging trinkets. Her eyes are gray and she is always smoking a pipe.

Personality: She is calm most of the time but flees social interaction. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born into a rich family. Over the years she perfected her riding and shooting skills. She now mingles about in high society.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she is greedy

Flaws: Shy, Antagonistic. Bonds: Rich, Nature, Debt. Occupation: Engraver

Voice: Breathy voice

Attributes [hide]

Mardnab Garrick, Female Gnome Fighter 1
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 10 (+0)10 (+0) 5 (-3)15 (+2)
Skills History +2, Survival -1
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2

Possessions: 100 sp.


Social Check DCs


Ermina Merton, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a tight fitting grey shirt and pants. She is an epitome of beauty. Her red hair is braided into rings. Her fierce hazel eyes like to dwell on things.

Personality: A deeply religious woman she believes everything happens for a reason. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Ermina was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ermina decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it.

Flaws: Insane. Bonds: Attractive, Religious, Criminal record, Enemies. Occupation: Spice Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Ermina Merton, Female Human Aristocrat 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 8 (-1)9 (-1) 11 (+0)10 (+0)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 40 gp. A miniature golden chest with tiny emeralds lining the top (60 gp).


Social Check DCs


Carrie Amakiir, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He has a very tight haircut. His violet eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the west. He also hits on women, regardless of circumstances.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Wants his loneliness to end.

Ideals: Pacifist. Flaws: Ugly. Bonds: Has a crush, Rich. Occupation: Stableman

Voice: Uses sign language

Attributes [hide]

Carrie Amakiir, Male Elf Wizard 1
Medium (5'1") Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 8 (-1)11 (+0) 13 (+1)7 (-2)
Skills Persuasion +0, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 pp. Freshwater pearl (4 gp).


Social Check DCs


Murgen Anderton, Female Half-Orc [Permalink]

Personal [hide]

Description: She stands about 6'5" and is wearing the road beaten gear of a warrior. Her left leg appears badly burned and disfigured. Her hair is short and black. She wears crescent spectacles with a black brim.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. A friendly and beautiful Half-Orc, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Murgen was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She has never given up on her dancing dream.

Motivation: To pay off her debts.

Ideals: Fighting. Flaws: Cynical. Bonds: Attractive, Poor, Debt. Occupation: Server

Voice: Speaks with a cold

Attributes [hide]

Murgen Anderton, Female Half-Orc Aristocrat 2
Medium (6'5") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)9 (-1) 6 (-2)9 (-1)
Skills Medicine +0, Religion +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 340 gp.


Social Check DCs

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