William Anderton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. His chestnut hair is unkempt and raggedy. His brown eyes are passionate and lively.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, William studied abroad. His parents enrolled him in a Monk school at a young age so that he could practice his psionic talents. He's also a talented Knight, but doesn't like to broadcast it.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Job. Occupation: Laborer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 10 (+0) | 7 (-2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Diggory Branson, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He is portly but not overly obese. His hair is greying and his face has many wrinkles. He has gleaming, smiling amber eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the west to a Merchant, Diggory learned a great deal about his mother's area of expertise. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Merchant soon after.
Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers
Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Job, Family. Occupation: Merchant
Voice: Timid voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 6 (-2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Carnelian (20 gp).
Gorga Harley, Female Half-Orc [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a black vest and prefers white and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her auburn hair, when down, is lengthy. She wears round tiny glasses practically rammed into her face.
Personality: She hates Half-Orcs with a passion. As such she is filled with self loathing. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She served in the navy to pay for her family's outstanding loans. Her first spouse was a Weaver, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Ugly, Racist. Bonds: Criminal record, Military, Family. Occupation: Sage
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1800 sp.
Ranala Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her brown hair is kept up in a ponytail inside a top hat. Her amber eyes lackadaisically let the world flow into them.
Personality: She is overprotective of those who hire her services. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Ranala was born the youngest of three triplets. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She now travels the world, in search of power and loot.
Motivation: She loathes her own lifestyle; and regain custody of her daughter
Ideals: Gifted. Flaws: Depressed. Bonds: Guardian, Adventurer, Family. Occupation: Shipwright
Voice: Sleepy voice
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 15 (+2) | 7 (-2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp. Deep green spinel (160 gp).
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